Tutorial and combat aproach

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Tutorial and combat aproach

Postby pedorlee » Thu Mar 16, 2017 10:33 pm

I've been playing this game for years and I've allways had the same problem, and that is combat.
I've never managed to understand how it works, in any world. I'm not a leech and even playing with other people in larger vilages I've allways been doing lots of roles, and basically I've focused in mining.
The most enigmatic and dificult to understand and learn part of the game is combat.

First of all:
-This is a permadeath game, so having no dummies or a damn tutorial to learn basics makes learning the fighting technics very hard and risky.
-Explanations and descriptions are very obscure and they don't seem to be related to anything else. Ie. Grievous damage. I search on a dictionary and I see the description of that word and I have no idea wtf is that suposed to mean related to the game. There is damage that you inflict that depends on the weapon quality and your strenght, but what the hell is grievious and how I'm suposed to know what it is as a new player?
-What are those matematic signs near pictures, like the µ symbol. How I'm suposed to understand that thing? I'm playing to enjoy not to do damn mathematics, what is that thing and how I'm suposed to learn to fight with that thing as an unknown variable?
-Atack weight: Again what that means? That thing has been in all worlds and I still dont get what is suposed to be or affect combat.
Everything is so cryptic and badly explained it just discourages any casual gamer to even try combat.

I've been all this world hunting with a setup I tried and it worked and I've been ignoring all the chats about setups because i never know what they are talking about. My setup was working and I could easily kill bears and mooses and barely anything, but suddenly devs changed combat again and I'm beeing raped by bears and mooses in a regular basis.
Everything worked now sucks and my stats are better than weeks ago.

It just makes me rage because I dont understand a single thing and if I try to understand it by reading guides and loosing my time on the forum I allways end up very angry because I could be doing other things in the game or irl.

Why dont you Jorb and Loftar take a month to do a complete rework in this disaster and forget about vets and prepare a good tutorial so any new player understand this thing?
It just pisses me off.
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Re: Tutorial and combat aproach

Postby pro22 » Thu Mar 16, 2017 10:34 pm

Dude you should read patchnotes xd
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Re: Tutorial and combat aproach

Postby dageir » Thu Mar 16, 2017 10:39 pm

Yeah combat system is very bad. Just make it like in Mount and blade.
Also upgrade the graphics to at least the standard of Mount and Blade.
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Re: Tutorial and combat aproach

Postby NOOBY93 » Thu Mar 16, 2017 10:48 pm

pedorlee wrote:-This is a permadeath game, so having no dummies or a damn tutorial to learn basics makes learning the fighting technics very hard and risky.


Sparring

pedorlee wrote:what the hell is grievious and how I'm suposed to know what it is as a new player?


Yeah it's kinda dated, grievous was/is yellow, but now that wounds are a thing it can be confusing

pedorlee wrote:-What are those matematic signs near pictures, like the µ symbol. How I'm suposed to understand that thing? I'm playing to enjoy not to do damn mathematics, what is that thing and how I'm suposed to learn to fight with that thing as an unknown variable?


µ symbol depends on the amount of cards you put into moves, 1.0 at 1 card up to 1.5 at 5 cards I think

pedorlee wrote:-Atack weight: Again what that means? That thing has been in all worlds and I still dont get what is suposed to be or affect combat.


an attack with 1.5 attack weight at 300 unarmed combat is like an attack with 1.0 attack weight at 450 unarmed combat. It's basically a multiplier to your unarmed combat/melee combat depending what governs the attack (or defense).

Shield up is 250% attack weight and To Arms is 100%, meaning To Arms with 100 melee blocks the same as Shield up with 250 melee.

pedorlee wrote:It just makes me rage because I dont understand a single thing and if I try to understand it by reading guides and loosing my time on the forum I allways end up very angry because I could be doing other things in the game or irl


It boils down to your lack of patience, I figured out the combat mechanics within 10 minutes of beginning to try to figure them out in world 10. It's not that complicated, you just want to be spoonfed and click 1 button to deal damage and click another one to heal up.

Whenever there is something confusing about the combat system among my friends, we don't make a forum rant about how hard the game is to learn, we just test it out and use common sense to figure it out.
Jalpha wrote:I believe in my interpretation of things.
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Re: Tutorial and combat aproach

Postby Jacobian123 » Thu Mar 16, 2017 11:11 pm

NOOBY93 wrote:Shield up is 250% attack weight and To Arms is 100%, meaning To Arms with 100 melee blocks the same as Shield up with 250 melee.

Pretty sure it doesn't, correct me if I'm wrong, though.
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Re: Tutorial and combat aproach

Postby NOOBY93 » Thu Mar 16, 2017 11:12 pm

Jacobian123 wrote:
NOOBY93 wrote:Shield up is 250% attack weight and To Arms is 100%, meaning To Arms with 100 melee blocks the same as Shield up with 250 melee.

Pretty sure it doesn't, correct me if I'm wrong, though.

You're wrong. I am hereby correcting you.
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Re: Tutorial and combat aproach

Postby Jacobian123 » Thu Mar 16, 2017 11:26 pm

NOOBY93 wrote:
Jacobian123 wrote:
NOOBY93 wrote:Shield up is 250% attack weight and To Arms is 100%, meaning To Arms with 100 melee blocks the same as Shield up with 250 melee.

Pretty sure it doesn't, correct me if I'm wrong, though.

You're wrong. I am hereby correcting you.

It's block weight, though. Also:

Image

It pretty clearly says "MC*250%*u" (u in this case is fairly redundant since you can't put more than one point into a maneuver)

So, effectively it means "MC*2.5 = Block weight," right?

Image

Whereas To Arms only has "MC*u" listed as its block weight, meaning it can't block more than Shield Up can.
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Re: Tutorial and combat aproach

Postby NOOBY93 » Thu Mar 16, 2017 11:29 pm

That's right, I was wrong. I switched it, oops

Shield up with 100 melee = to arms with 250 melee
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Re: Tutorial and combat aproach

Postby apoc254 » Thu Mar 16, 2017 11:53 pm

+1 to confusing hot mess combat system. As cool as it is to have all these moves and options. It is complete insanity trying to comprehend which one works best on which enemy or player. it basically comes down to luck and ridiculous amounts of near death scenarios.
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Re: Tutorial and combat aproach

Postby NOOBY93 » Thu Mar 16, 2017 11:55 pm

apoc254 wrote:It is complete insanity trying to comprehend which one works best on which enemy or player. it basically comes down to luck and ridiculous amounts of near death scenarios.

That is completely wrong. To figure out how PvP combat works just do spars in realistic scenarios, those are pretty close.
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