Hey guys!
I love this game! but i still have some concerns about combat... and not only since last patch.
Patch changes weren't so bad really... except for Artful Evasion that got destroyed
Ideas:
Artful Evasion should remove a low flat amount (maybe 3-5% on a 30-50sec CD) on all openings making it different from other defensive moves and easier to balance since a move that removes all openings the same way other defensive moves does would always be overused or useless. Also that way we could have a d.move that would be more powerful in the beginning of the battle or used to actually fully remove low openings for a better use of that nerfed Dash
U could be either on CD or on %
But that is not all ... there are many other moves that no matter how hard I try, I cannot seem to make good use of them.
I'm talking about these -> Feigned Dodge - Regain Composure - Watch Its Moves - Yield Ground - Ravens Bite ??
Ideas:
Feigned Dodge just cannot be played well mostly because it is green. But what if you could increase your own Green Opening ?
What if Yield Ground was Blue and Red ? increasing Green and Yellow for a use in combination with Feigned Dodge ? I know removing Blue and Red openings at such a small cost seems OP (mostly in PVP) But maybe then Ravens Bite would start to shine a bit more. Also by having Zig Zag and Yield Ground(Blue and Red) Green would become the hardest Opening to remove which would make sense since there is no good Green focused Damaging moves (Stings Applies Blue and Ravens is still rather weak 110%*) making Green a bit more handy.
Complex Ideas: Toggles
Watch Its Moves - I think Watch its Moves should be a Toggle Action during (X seconds) in which if your opponent performs a Defensive or Offensive action (Take Aim - Think - Stance Change not included) you gain 2 IP and get a 10-15/U CD afterwards. Being visible to the opponent like any other move when used, unless used at the perfect time, Watch Its Moves could be countered easily in PvP but would still prove useful against animals with High Agi, player who aren't paying attention and simply add a bit of mind game in PvP.
Regain Composure - this one... clearly no one is using it
The name gave me the idea of a toggle that makes you unable to move or perform any action for (5+- seconds) and afterwards remove your biggest opening...
Being only usable if you have an opening which is at already (50%/U) or more would make this move useful but risky.
and thats it for now! but I have more ideas and not only for combat but maybe my ideas aren't good so please let me know and then maybe i'll post more