Natural Disasters + GOD wars

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Natural Disasters + GOD wars

Postby jymnils » Wed Mar 29, 2017 1:24 am

we need natural disasters!!!

floods - destroys structures 10 tiles from the shore on a 600 radius grid area
earthquake - severely destroys/damage structures in a 400 tiles radius, undergoud it makes great Landslides and destroy structures
wind storms - severely damage stuctures in 200 tiles radious
electric storm . severy damage structures + can kill people with metal tools on hand and metal armor on body
Locusts - eat all the food/trees/vegetables on tiles grid radius

we olso need GOD Shrines (every village can choose one for its village) 1/100000 chance it gives you a wish to execute one of the previous disasters on a designed zone ;D
the shrines are make of gold and silver and needs constant resourses of very rare items + gold +silver
Last edited by jymnils on Fri Mar 31, 2017 7:27 pm, edited 1 time in total.
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Re: Natural Disasters + GOD wars

Postby Patchouli_Knowledge » Wed Mar 29, 2017 1:27 am

I think jorb and loftar may be too much for a simple shrine to channel or control their power. That said, some incident like (severe) weather might be worth making things more dynamic, even if it has been suggested many times.
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Re: Natural Disasters + GOD wars

Postby Granger » Wed Mar 29, 2017 1:28 am

In case grid = minimap most of these would hit the full map...
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Re: Natural Disasters + GOD wars

Postby jymnils » Wed Mar 29, 2017 1:41 am

Granger wrote:In case grid = minimap most of these would hit the full map...


grid = 1 square on Ctrl + G
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Re: Natural Disasters + GOD wars

Postby stya » Wed Mar 29, 2017 6:41 am

jymnils wrote:tile = 1 square on Ctrl + G


Fixed it for you :)
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Re: Natural Disasters + GOD wars

Postby Bowshot125 » Wed Mar 29, 2017 1:43 pm

God wars should consist of Loftars side vs Jorbs, because it wouldn't be a real game without religious conflict.
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