annoying calf hitbox

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annoying calf hitbox

Postby kmnu96 » Fri Mar 31, 2017 5:32 am

seriously, its even longer then mature horse.

it just make me annoying and upset when i got a milk.
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Re: annoying calf hitbox

Postby maze » Fri Mar 31, 2017 6:08 am

one day hit boxs will be removed and it will be um to the pixal collision.
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Re: annoying calf hitbox

Postby Granger » Fri Mar 31, 2017 6:24 am

maze wrote:one day hit boxs will be removed and it will be um to the pixal collision.


Nah, mesh collision. No more running through a gate with a scythe, out entering a house with a high hat.

Back to topic: yes, some hitboxes seen to be a bit big, while others seem to be on the small side (garden pots) - what I miss is a clean way to put lifted stuff directly next to something else by clicking the something else, this would reduce the problem with the graphics of things being different from their hitboxes.
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Re: annoying calf hitbox

Postby maze » Fri Mar 31, 2017 6:27 am

Granger wrote:
maze wrote:one day hit boxs will be removed and it will be um to the pixal collision.


Nah, mesh collision. No more running through a gate with a scythe, out entering a house with a high hat.

Back to topic: yes, some hitboxes seen to be a bit big, while others seem to be on the small side (garden pots) - what I miss is a clean way to put lifted stuff directly next to something else by clicking the something else, this would reduce the problem with the graphics of things being different from their hitboxes.


Scythe dont have a it box!
GO BACK TO YOUR CAVE

...but yes I wanna make a small rockpile wall...smaller hit boxs plz :D
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Re: annoying calf hitbox

Postby jorb » Wed Aug 30, 2017 12:05 pm

They have the same bbox as their parents to allow them to grow up without colliding. A non-issue these days, and I agree that it should be fixed.
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