Make realms more compact

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make realms more compact

Postby Potjeh » Sat Apr 08, 2017 9:53 am

IMO snaky realms that stretch across half the world yet are like one cairn wide are kinda stupid. I think this could be fixed by increasing authority cost of buffs and realm magic in proportion to the total length of the realm's borders. Sure, that'd mean cost increase for all realms, but compact realms would still be OK because their area would increase faster than their circumference.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Make realms more compact

Postby NOOBY93 » Sat Apr 08, 2017 10:01 am

eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Make realms more compact

Postby Kaios » Sat Apr 08, 2017 1:58 pm

NOOBY93 wrote:eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented


lol but nobody is doing that now nor did they do it last world because realms are able to expand too much and too easily and any cairns important enough to contest are inside walls which means you need to siege as well, idk when something "spreading like cancer" happened to be a good thing but I agree with potjeh that realms need a change but I said that before the new world anyways
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Make realms more compact

Postby Sevenless » Sat Apr 08, 2017 2:33 pm

Border Stability: 73%

Large borders make a realm hard to defend and maintain. Roads fall into disuse, windblown trees clutter trails, and bandits lurk in the shadows. This realm pays additional authority to upkeep their cairns as a result.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Make realms more compact

Postby jorb » Fri Jan 05, 2018 10:06 am

NOOBY93 wrote:eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented


I have to agree with this. A realm shooting out a tentacle to grab something seems very reasonable in many ways.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Make realms more compact

Postby Potjeh » Fri Jan 05, 2018 11:43 am

How so? It's reasonable that whoever gets their realm up first gets to claim *all* of the natural resources?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Make realms more compact

Postby jorb » Fri Jan 05, 2018 12:00 pm

I'm not sure that has been my experience this world. Kingdoms claim primarily players and villages, not natural resources per se. We have added a delay to expansion. Perhaps that delay should be increased the fewer kingdoms there are? Perhaps the arms should also be possible to sever entirely, i.e. they decay if they don't have a connection back to the Coronation Stone?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Make realms more compact

Postby Potjeh » Fri Jan 05, 2018 12:03 pm

Yeah, for now, but a lot of us are hoping you'll eventually implement resources that need to be kingdom claimed to reap their benefit, to encourage realm PvP & territory conquest as a goal.

Even without it, though, tendril realms are fugly shit and everyone hates it. Plus it makes it way too easy to block other realms' expansion. And the whole concept of global projection power like that is terrible. Not as bad as ye olde crossroads, but still it greatly diminishes the feeling that the Haven world is a vast place when you keep running into the same realm wherever you go.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Make realms more compact

Postby Ozzy123 » Fri Jan 05, 2018 12:28 pm

Potjeh wrote:How so? It's reasonable that whoever gets their realm up first gets to claim *all* of the natural resources?


I wish you could take over other realms teritory.. destroy other cairns somehow... maybe challenge them.. oh wait
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2477
Joined: Sat Feb 11, 2012 4:27 pm

Re: Make realms more compact

Postby dafels » Fri Jan 05, 2018 4:25 pm

jorb wrote: Perhaps that delay should be increased the fewer kingdoms there are? Perhaps the arms should also be possible to sever entirely, i.e. they decay if they don't have a connection back to the Coronation Stone?


Good ideas. Will reduce the shitrush for claiming as many random villages as possible at world beginnings for the first ones that rush their kingdom up.
User avatar
dafels
 
Posts: 3000
Joined: Sun Nov 14, 2010 7:49 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Bytespider [Bot], Claude [Bot], Dotbot [Bot], Semrush [Bot] and 82 guests