Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented
Border Stability: 73%
Large borders make a realm hard to defend and maintain. Roads fall into disuse, windblown trees clutter trails, and bandits lurk in the shadows. This realm pays additional authority to upkeep their cairns as a result.
NOOBY93 wrote:eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented
Potjeh wrote:How so? It's reasonable that whoever gets their realm up first gets to claim *all* of the natural resources?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
jorb wrote: Perhaps that delay should be increased the fewer kingdoms there are? Perhaps the arms should also be possible to sever entirely, i.e. they decay if they don't have a connection back to the Coronation Stone?
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