H&H meets DF

Thoughts on the further development of Haven & Hearth? Feel free to opine!

H&H meets DF

Postby jymnils » Sun Apr 09, 2017 12:09 am

just imagine, NPC villages, your own village with NPC soldiers and laborers ;D

a dream come true ;D
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Re: H&H meets DF

Postby azrid » Sun Apr 09, 2017 12:16 am

Sounds cool. I want to build an army of AI.
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Re: H&H meets DF

Postby Immatricious » Sun Apr 09, 2017 12:27 am

Bots vs bots, isn't what hnh is about? Lol
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Re: H&H meets DF

Postby Sevenless » Sun Apr 09, 2017 1:37 am

Painhertz remembers Topia.
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Re: H&H meets DF

Postby viznew » Sun Apr 09, 2017 2:02 am

i do like the idea id love some npcs to do some work but doesnt seem hnh too me, i think would change the dynamic too much honestly
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Re: H&H meets DF

Postby Bowshot125 » Sun Apr 09, 2017 7:35 pm

viznew wrote:i do like the idea id love some npcs to do some work but doesnt seem hnh too me, i think would change the dynamic too much honestly


What dynamic does this game have?
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Re: H&H meets DF

Postby viznew » Sun Apr 09, 2017 11:38 pm

to have a village also mean having a unique community too with npc most villages prob be mostly the same and with less residents,i like the fact the only humans i see are real people (or bots i guess lol) adding this wouldbe a blow to village life imo
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Re: H&H meets DF

Postby Fostik » Mon Apr 10, 2017 9:54 am

jymnils wrote:just imagine, NPC villages, your own village with NPC soldiers and laborers ;D

a dream come true ;D


DF = singleplayer, requires NPC
H&H =
The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.

NPC what for?
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Re: H&H meets DF

Postby avros008 » Mon Apr 10, 2017 10:39 am

Fostik wrote:
jymnils wrote:just imagine, NPC villages, your own village with NPC soldiers and laborers ;D

a dream come true ;D


DF = singleplayer, requires NPC
H&H =
The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.

NPC what for?


All the big factions use bots to advance(devs dont fight with it) while hermits and samller factions suffer to make everything. If we have slaves for simple jobs(planting,harvesting and mass mining) it can be better for gameplay. Like i said big factions already have that slaves i think its better the give this slaves to smaller factions too.
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you're the problem
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Re: H&H meets DF

Postby NOOBY93 » Mon Apr 10, 2017 10:56 am

avros008 wrote:All the big factions use bots to advance

Do you have a source to back up this claim? You're using big words there, like "all".

This is such a widely accepted idea but I've been living in factions almost the whole time I've played Haven and, while this was true in world 7 and earlier, I have yet to see a big faction use bots to advance in Hafen.
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