Realm combat buffs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Realm combat buffs

Postby Potjeh » Sat Apr 15, 2017 1:18 am

Basically, an additional set of policies for realms to enact, with the usual cost. Since the number of combat stats and skills is fairly limited, I think it'd be best if the buffs applied to combat moves so there's some difference between realm. The idea is, you get effective points in a move even over 30 total, but never over 5 per move, as long as you have at least one copy of the move in your deck.

Unlike civilian buffs, these combat buffs should only apply to full realm members. The point is to give the realm a home field advantage in PvP in small skirmishes. To even the field in a proper battle, I think it should be possible for the attacker to bring their realm's combat buffs with them at a cost. I'm thinking new realm "magic" called Campaign or War Party or something, which only the king can use, costs authority to activate and has an authority upkeep while active. The effect is that the king gets an aura (like 50 tile radius) that grants his realm members their realm combat buffs even outside their realm.
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Re: Realm combat buffs

Postby Sevenless » Sat Apr 15, 2017 1:27 am

When I was talking about new resource usages for realms, I did touch on temporary buffs being a potential use. So you've got my interest for sure. Only issue I see here is that this simply serves to expand the powergap between #1 and #2 realm doesn't it? If the homefield advantage is notable, no one will raid other realms without the war buff. Which just means biggest realm gets a slight edge in their pocket.

Unless of course the home field buffs are stronger per investment somehow.
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Re: Realm combat buffs

Postby dafels » Mon Apr 17, 2017 12:28 pm

I would rather have some kind of stat buff added to village claim to the villagers, so if a big kingdom knocks on your village's doors you could put up some resistance atleast.
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Re: Realm combat buffs

Postby viznew » Mon Apr 17, 2017 12:31 pm

dafels wrote:I would rather have some kind of stat buff added to village claim to the villagers, so if a big kingdom knocks on your village's doors you could put up some resistance atleast.


i too wish villages had more options, too me villages feel left out lol
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Re: Realm combat buffs

Postby Sevenless » Mon Apr 17, 2017 2:00 pm

In general, combat aside, it would be neat if villages could partake in the buff system somewhat. How to differentiate it from realm buffs currently I don't know, because villages are something every player can make/access basically. So I wouldn't want to see combat buffs only when it's a mechanic hermits can play with too.

Although I like the idea of village specialization, I fear factions would get annoyed by needing seperate villages for each activity due to minmaxing.
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Re: Realm combat buffs

Postby NOOBY93 » Mon Apr 17, 2017 4:39 pm

Potjeh wrote:Basically, an additional set of policies for realms to enact, with the usual cost. Since the number of combat stats and skills is fairly limited, I think it'd be best if the buffs applied to combat moves so there's some difference between realm. The idea is, you get effective points in a move even over 30 total, but never over 5 per move, as long as you have at least one copy of the move in your deck.

Unlike civilian buffs, these combat buffs should only apply to full realm members. The point is to give the realm a home field advantage in PvP in small skirmishes. To even the field in a proper battle, I think it should be possible for the attacker to bring their realm's combat buffs with them at a cost. I'm thinking new realm "magic" called Campaign or War Party or something, which only the king can use, costs authority to activate and has an authority upkeep while active. The effect is that the king gets an aura (like 50 tile radius) that grants his realm members their realm combat buffs even outside their realm.

ehhh no reason to make big factions even more powerful

and the king aura idea is just stupid, your party would rely on your king to be online in order to get the most stats in a fight

Agree with Davis on getting much bigger stats on village area so nabs can defend
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Re: Realm combat buffs

Postby Sevenless » Mon Apr 17, 2017 5:39 pm

That's kind of the issue I have, any extra buffs will mostly float to the top. But I like the concept of them.
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Re: Realm combat buffs

Postby ven » Mon Apr 17, 2017 7:46 pm

viznew wrote:i too wish villages had more options, too me villages feel left out lol

Hey

viewtopic.php?f=48&t=52762&p=699618

Kingdoms should have the option of centralizing major buffs or letting all its villages have minor ones. Basically a choice between more authority to the capital or more autonomy to the villages.


dafels wrote:I would rather have some kind of stat buff added to village claim to the villagers, so if a big kingdom knocks on your village's doors you could put up some resistance atleast.

I think it was kaios who once suggested that realms built within realms should receive rebellion-related buffs through unique hearth magics.
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Re: Realm combat buffs

Postby dafels » Mon Apr 17, 2017 8:21 pm

eh, what does my suggestion has to do with kaios suggestion???
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Re: Realm combat buffs

Postby Sevenless » Mon Apr 17, 2017 8:27 pm

ven wrote:Kingdoms should have the option of centralizing major buffs or letting all its villages have minor ones. Basically a choice between more authority to the capital or more autonomy to the villages.


Part of the point of realms is to give incentive for players to group naturally. Realm buffs being spread out by default means players are benefitted from living under them, as opposed to just fucking off into the wild.

I'm not sure I'd support anything that goes against that concept. The costs of moving base in haven are massive, so it's not like easy migration is possible ingame if a kingdom decides to go stingy on the buffs.
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