New experience point event idea.

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New experience point event idea.

Postby DaJovialJove » Thu Apr 20, 2017 10:25 pm

There should be an event that gives you 1,000 experience point that plays whenever you light a pipe filled with tobacco or hemp at exactly 4:20 am or pm in your time zone. You get a +100 bonus for triggering the event on consecutive days, so it would go 1,100, 1,200, 1,300, and so on. And if you trigger it on April 20th, there will be a 20x multiplier to your current gain.
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Re: New experience point event idea.

Postby MrPunchers » Thu Apr 20, 2017 10:36 pm

Why. It would just be botted to fuck for infinite xp. Even if this was ironic, which (hopefully) it was, it's a very bad post.
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Re: New experience point event idea.

Postby NOOBY93 » Thu Apr 20, 2017 10:42 pm

MrPunchers wrote:Why. It would just be botted to fuck for infinite xp.

this.

Although lighting hemp should have a chance of giving you 420 experience IMO
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Re: New experience point event idea.

Postby Granger » Fri Apr 21, 2017 6:21 am

DaJovialJove wrote:There should be an event that gives you 1,000 experience point that plays whenever you light a pipe filled with tobacco or hemp at exactly 4:20 am or pm in your time zone. You get a +100 bonus for triggering the event on consecutive days, so it would go 1,100, 1,200, 1,300, and so on. And if you trigger it on April 20th, there will be a 20x multiplier to your current gain.

I think lighting a tobacco pipe should give increasing (lifetime tracking of smoking) chance for developing lung cancer. Now that we have wounds that increase this could be modelled nicely: at the beginning it starts small and the character just coughs sometimes, then growing with time (adding further pipes should speed it up) and eventually spread (spawning more wounds with related themes) and kill the character faster.

Something similar could be applied to malnutrition from only eating the same few foods: Skorbut (side effects: teeth falling out, giving a permanent debuff to eating efficiently and charisma).
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Re: New experience point event idea.

Postby Avu » Fri Apr 21, 2017 9:08 am

Don't forget pelagra and beriberi
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Re: New experience point event idea.

Postby CSPAN » Fri Apr 21, 2017 7:12 pm

I have an idea too.

its called "Thanks a bunch"

All you have to do is log on, can happen once a day. Gives the character like 500, hell why not 1000 lp

It can also only be given to characters who meet a certain skill or stat value. And the character is at least 1 month old.
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Re: New experience point event idea.

Postby ricky » Fri Apr 21, 2017 7:14 pm

Ideally, death should reward 100,000 exp.
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Re: New experience point event idea.

Postby NOOBY93 » Fri Apr 21, 2017 7:47 pm

Granger wrote:
DaJovialJove wrote:There should be an event that gives you 1,000 experience point that plays whenever you light a pipe filled with tobacco or hemp at exactly 4:20 am or pm in your time zone. You get a +100 bonus for triggering the event on consecutive days, so it would go 1,100, 1,200, 1,300, and so on. And if you trigger it on April 20th, there will be a 20x multiplier to your current gain.

I think lighting a tobacco pipe should give increasing (lifetime tracking of smoking) chance for developing lung cancer. Now that we have wounds that increase this could be modelled nicely: at the beginning it starts small and the character just coughs sometimes, then growing with time (adding further pipes should speed it up) and eventually spread (spawning more wounds with related themes) and kill the character faster.

Something similar could be applied to malnutrition from only eating the same few foods: Skorbut (side effects: teeth falling out, giving a permanent debuff to eating efficiently and charisma).

You always struck me as the type who tries to implement cancer into everything you interact with.
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Re: New experience point event idea.

Postby CSPAN » Fri Apr 21, 2017 8:02 pm

CSPAN wrote:I have an idea too.

its called "Thanks a bunch"

All you have to do is log on, can happen once a day. Gives the character like 500, hell why not 1000 lp

It can also only be given to characters who meet a certain skill or stat value. And the character is at least 1 month old.


This was supposed to be a joke, but like, Im okay with this now.
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Re: New experience point event idea.

Postby NOOBY93 » Fri Apr 21, 2017 8:17 pm

CSPAN wrote:
CSPAN wrote:I have an idea too.

its called "Thanks a bunch"

All you have to do is log on, can happen once a day. Gives the character like 500, hell why not 1000 lp

It can also only be given to characters who meet a certain skill or stat value. And the character is at least 1 month old.


This was supposed to be a joke, but like, Im okay with this now.

What's the point?
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