loftar wrote:The intention is actually that such roads waylay you. I did a cursory inspection of the code a while ago but couldn't immediately figure out why they don't. Haven't looked at it in-depth yet.
Would be OK if it would ignore the milestone/roadsign, but it also ignores the nameless things you can extend from them.Sevenless wrote:I remember thinking "Huh, I bet this ignores milestones so that you don't have to be on the correct side of the starting "travel" point in order to not get waylaid immediately". Without knowing the code at all, that'd be my first guess as to what causes it.
There is a visual aid: the arrow when you place the extension.But without some kind of visual aid, it makes roadmaking more annoying in general right now to turn it off. And beyond that, "following" a road isn't ever really going to be a part of raiders hunting along roads because it's trivial to break a milestone and hook it up to a wooden signpost as far as I understand.
Sevenless wrote:Yeah, a line from the previous milestone to the next location you're currently holding was what I had in mind.
Granger wrote:Sevenless wrote:Yeah, a line from the previous milestone to the next location you're currently holding was what I had in mind.
A line between their navigation points, please, to make it easy to use.
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