auto-avoid objects

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auto-avoid objects

Postby Rformula » Wed Apr 26, 2017 12:32 pm

One of the factors that hinder the fun of playing this game is the uncomfortable feeling of operation.
Many objects obscure the view, causing the path to stop.
So, when specify a any path with a mouse click, can make automatically avoid the objects as minimum distance or simply dodged it?
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Re: auto-avoid objects

Postby Sevenless » Wed Apr 26, 2017 1:04 pm

It's been talked about for a while. Loftar is looking into it, but has been struggling either with a good implementation or deciding exactly how it's done.

About a year ago they implemented floating point for the stated reason of "Making some sort of pathfinding more possible" iirc.
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Re: auto-avoid objects

Postby shubla » Wed Apr 26, 2017 3:13 pm

Sevenless wrote:It's been talked about for a while. Loftar is looking into it, but has been struggling either with a good implementation or deciding exactly how it's done.

About a year ago they implemented floating point for the stated reason of "Making some sort of pathfinding more possible" iirc.

it was just an excuse to skip some updates
"puush out mechanics"
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Re: auto-avoid objects

Postby Balnok » Wed Apr 26, 2017 4:25 pm

Rformula wrote:One of the factors that hinder the fun of playing this game is the uncomfortable feeling of operation.
Many objects obscure the view, causing the path to stop.
So, when specify a any path with a mouse click, can make automatically avoid the objects as minimum distance or simply dodged it?


That would be the best thing ever!, its so annoying when I set a path and I have to constantly check if my character stopped.
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Re: auto-avoid objects

Postby jorb » Sat Jan 06, 2018 2:01 pm

Has since been implemented.
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