New things required by new mechanics.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New things required by new mechanics.

Postby Fostik » Mon May 01, 2017 10:08 pm

Old game technique caused players to make twins for different appointments.

Now, when there is harder to die in outside, players will make universal characters.
There are need to increase hunger decrease for players with verification, and players with subscribe, to have real benefit for that.
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Re: New things required by new mechanics.

Postby Sevenless » Mon May 01, 2017 10:41 pm

Fostik wrote:Old game technique caused players to make twins for different appointments.

Now, when there is harder to die in outside, players will make universal characters.
There are need to increase hunger decrease for players with verification, and players with subscribe, to have real benefit for that.


I think you mean: Now that we need alts less, the hunger system should be tweaked. Suggested that verified/subbed players get notable changes to the rate of hunger bar emptying.

I kinda want to see the system reworked because I feel we have enough evidence at this point to say that it's pretty borked. But I don't mind this particular tweak, either alone or in tandem with other changes.
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Re: New things required by new mechanics.

Postby Fostik » Tue May 02, 2017 9:14 pm

Sevenless wrote:I kinda want to see the system reworked because


Hunger decreasing faster with
subscribe - 20%
verivication - 10%
both - 30% that means you need 70% of normal time to regain your huner.
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