More improvement ideas for "buffs"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More improvement ideas for "buffs"

Postby DeadlyPencil » Sun May 07, 2017 3:37 am

  • Make tripping vines 20-25 squares long. just repeat the vine model.
  • Make tall grass 5x5 squares big and make so it doesn't disappear when walked through.
  • Make the clouds 4x4, make them "higher up", and them not disappear and recharge stamina continuously for whoever is under them.
  • Make so getting a 2nd speed boost resets the timer on the first speed boost and the first boots timer only starts counting down ones the 2nd speed boost expires. So u only have 1 timer going on a time. also increase speed boots length of time, and make it so it doesn't disappear if u stop running

*edit *more ideas:
  • make so tall grass only spawns on grass terrain (they are out of place on forest terrain)
  • make so roots only spawn on forest terrain (they are out of place on grass terrain)
Last edited by DeadlyPencil on Sun May 07, 2017 10:15 pm, edited 1 time in total.
DeadlyPencil
 
Posts: 920
Joined: Sat Nov 21, 2009 12:17 am

Re: More improvement ideas for "buffs"

Postby Bulwonator » Sun May 07, 2017 3:52 am

the buff spawns are far too often
User avatar
Bulwonator
 
Posts: 51
Joined: Thu May 04, 2017 12:50 am

Re: More improvement ideas for "buffs"

Postby Granger » Sun May 07, 2017 8:53 am

Buffs for everything, infinite size...

Sorry, could not resist.

If you want to have mechanics like stackable speed boosts and stuff the best plan would be an old game named Sonic. My suggestion for improvement of the buffs would be to remove them - or at least replace their visuals with something that dosn't look that out of place (for me they visually completely destroy suspension of disbelief).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: More improvement ideas for "buffs"

Postby YesHello » Sun May 07, 2017 11:20 am

Granger wrote:Buffs for everything, infinite size...

Sorry, could not resist.

If you want to have mechanics like stackable speed boosts and stuff the best plan would be an old game named Sonic. My suggestion for improvement of the buffs would be to remove them - or at least replace their visuals with something that dosn't look that out of place (for me they visually completely destroy suspension of disbelief).

sonic :D
im 12 please be gentle :)
favorite games halo and CoD (if you want to play with me send me a pm! )
W8 - hermit
W9 -hermit
User avatar
YesHello
 
Posts: 44
Joined: Fri May 05, 2017 6:57 pm

Re: More improvement ideas for "buffs"

Postby YesHello » Sun May 07, 2017 11:20 am

great game
im 12 please be gentle :)
favorite games halo and CoD (if you want to play with me send me a pm! )
W8 - hermit
W9 -hermit
User avatar
YesHello
 
Posts: 44
Joined: Fri May 05, 2017 6:57 pm

Re: More improvement ideas for "buffs"

Postby Headchef » Sun May 07, 2017 12:18 pm

DeadlyPencil wrote:
  • Make tripping vines 20-25 squares long. just repeat the vine model.
  • Make tall grass 5x5 squares big and make so it doesn't disappear when walked through.
  • Make the clouds 4x4, make them "higher up", and them not disappear and recharge stamina continuously for whoever is under them.
  • Make so getting a 2nd speed boost resets the timer on the first speed boost and the first boots timer only starts counting down ones the 2nd speed boost expires. So u only have 1 timer going on a time. also increase speed boots length of time, and make it so it doesn't disappear if u stop running



Seems great, and when the implementing of all that is done it's still best to remove the environment buffs entirely because personally I find this the worst addition in last 12 months.
(After curio melding but that was removed after the realisation that it completely fucks balance of the game more than current state)



It just feels like Haven's charm is getting raped when my pretty environment or grass field or wherever I am is polluted by these disgusting environment buffs :(
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: More improvement ideas for "buffs"

Postby ven » Sun May 07, 2017 2:00 pm

The models aren't bad in themselves, they just seem excessive and out of place. They would be great as visual identifiers for seasons, like spring winds or overgrown grass in summer.
But while we don't have season mechanics, instead of removing this feature I'd rather see it converted into something else, like hunting traps and devices.
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: More improvement ideas for "buffs"

Postby jorb » Sun Jan 07, 2018 7:07 pm

I can probably agree that they would work better as more integrated environment pieces, rather than transient buffs.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 85 guests