by Granger » Mon Jan 08, 2018 7:09 am
Combining nodes that are static with ones that wander could give variety, but I suspect it would mainly boil down to people sitting on a high quality node getting a nice (and likely overpowered) boost from time to time.
Only mobile nodes would likely have the same effect, just with some alting involved (attaching alts to each interesting looking node to follow it without travel time penalty, so one only has to come to harvest should it collide with another for high quality).
Possibly the legacy node quality drain could be brought back in a milder form, but with the quality recovery happening distributed over random nodes (in meaningful increments) all over the world - this would lead to untapped nodes potentially increasing in quality over time, making re-exploration of the world worthwhile, while removing the ability to eternally monopolizing a single good node (as it would go down in quality with exploitation). Measures would need to be taken to avoid generating insane quality levels.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020