ven wrote:I think a good compromise would be an expensive hearth magic (or numen thing) that reverts a serious wound back to a mild one. This way at least the noob would have to spend a lot of his time playing in order to receive XP events, and it wouldn't be yet another nerf to the game's content.
Actually that's a fair one I find now that you mention it.
Suggestion: create a hearth-magic which is like 2000 or 3000 xp which once used stops all wounds you currently have from progressing for the worse.
This way people who have the means to take care of it just do, and the new players who aren't close to chamomille or camp the spawn of healing roots have a chance of recover through stopping the worsening process for this XP cost (which any new player who explores enough can pay)