Hearth magic: Pause the sores

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Hearth magic: Pause the sores

Postby Headchef » Thu May 11, 2017 6:27 pm

ven wrote:I think a good compromise would be an expensive hearth magic (or numen thing) that reverts a serious wound back to a mild one. This way at least the noob would have to spend a lot of his time playing in order to receive XP events, and it wouldn't be yet another nerf to the game's content.



Actually that's a fair one I find now that you mention it.

Suggestion: create a hearth-magic which is like 2000 or 3000 xp which once used stops all wounds you currently have from progressing for the worse.

This way people who have the means to take care of it just do, and the new players who aren't close to chamomille or camp the spawn of healing roots have a chance of recover through stopping the worsening process for this XP cost (which any new player who explores enough can pay)
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Re: Hearth magic: Pause the sores

Postby ven » Thu May 11, 2017 6:45 pm

I think a life saver action like that should be at least 8k XP or so. Either that, or it should only be available to characters that are under 100k accumulated LP, or else you'd be effectively nerfing the wounds of pvp'ers too.
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Re: Hearth magic: Pause the sores

Postby Sevenless » Thu May 11, 2017 6:50 pm

I don't really feel like that's a good way to address the issue that beginners have with this mechanic. I think we should be making suggestions around "How noobs could heal this, but slowly/badly", not "magic to make it vanish/pause".

I highly doubt infections will matter to end game players under any circumstance short of them being shortsighted and not stocking a medicine cabinet properly.
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Re: Hearth magic: Pause the sores

Postby iamahh » Thu May 11, 2017 7:12 pm

there was a time players cared enough to fight the Salem mechanics away from HH

but it gets tiresome after so many suggestion threads and updates

it's like fighting for net neutrality, you believe it's important, but its just a matter of time really
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Re: Hearth magic: Pause the sores

Postby Sevenless » Thu May 11, 2017 8:27 pm

iamahh wrote:there was a time players cared enough to fight the Salem mechanics away from HH

but it gets tiresome after so many suggestion threads and updates

it's like fighting for net neutrality, you believe it's important, but its just a matter of time really


Salem mechanics were always haven mechanics as far as I'm concerned.
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Re: Hearth magic: Pause the sores

Postby iamahh » Thu May 11, 2017 11:25 pm

kek no
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Re: Hearth magic: Pause the sores

Postby Sevenless » Thu May 11, 2017 11:32 pm

iamahh wrote:kek no


What I mean by that was Salem as an evolution of haven, and went on to significantly inspire hafen. Themes aside, they were a continuum of experimentation. As such any mechanics raised in Salem aren't specific to Salem, but just a part of the spectrum of mechanics tested by Sea Tribe. One example of a mechanic that came back from salem is quality nodes for each item instead of for classes of items.

I don't really distinguish them personally. I just view Salem as the most radical experiment, and ultimately a failed one. Which is why they came back to the drawing board of what works (mostly) and went back to experimenting on it. If salem had worked, I don't think Hafen would ever have existed.
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