razfen wrote:Ever given a thought of implementing eve online's way for controlling territory? A quick rundown of my ideas:
[*]Village claims could only be built at certain locations, set at world gen (so vclaim locations are LIMITED, thus limiting the chance of vclaim griefing)
[*]Claims are indestructible when outside of their "vulnerability window", which is a time that is set at the moment of the claim's creation. Editing the vulnerability window may incur a 24-48h vulnerability before the new setting gets active. This is so that claims could only be sieged when the village is active (it would be sane to set the window to when the village is active).
Something extra for kingdom WARS:
[*]Kings have the option to declare war on another kingdom.
[*]While the war is active, crimes against the war's participants leave no scents, participants cannot kill eachother, but instead players defeated in battle reduce the authority of the kingdom. Once authority drops to 0, kingdoms become siegable.
[*]The war slowly drains authority from the kingdom initiating the war.
1) -1 Please no. I love the freeform building haven has, few games are as sandboxy as this.
2) +1 Vulnerability windows of some form have been suggested before. Depending how it's worked, I feel it's a possibility for inclusion in the siege system.
3) +1 Neat, I've thought of something along those lines as well. I think some form of resource to encourage fighting, possibly with timers to ensure participants know when to show up, would be cool. I made a pretty big suggestion along these lines back before the KO>hearth modification.