Mead

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mead

Postby ZBoysInHeat » Mon May 15, 2017 5:36 pm

Beer, thats made with honey. More use for honey. IMO nuff said.
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Re: Mead

Postby reexar77 » Mon May 15, 2017 5:37 pm

+ :lol: :lol: :lol: :lol: :lol: BOOZEEEEEEEEEEEEEE
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Re: Mead

Postby Sevenless » Mon May 15, 2017 5:41 pm

If we're keeping the current satiation system there are some satiations in need of a reducer (Game/mushrooms off the top of my head).
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Re: Mead

Postby qoonpooka » Mon May 15, 2017 7:37 pm

Sevenless wrote:If we're keeping the current satiation system there are some satiations in need of a reducer (Game/mushrooms off the top of my head).


This seems like a slam-dunk obvious kind of thing for the region we're drawing mythlore from so I have to assume this wasn't done already because it collides with wine and beer, and/or provides booze (which used to give buffs and handle travel fatigue) too 'early' (though not really earlier than beer, frankly).

to give Mead a niche, I think it should use honey and water, ferment quicker than wine and beer, but also spoils and rapidly (8 RL hours or so). This isn't truly mead but rather is reflective of honey beer.

If you wanted both honey beer (true Mead) and honey wine (what most people think of when they think of mead), the later could ferment from seeds of grape, but take longer and not spoil. Player behavior would probably mean that honey wine would trail wine in quality as it was using cast-off quality seeds (recrement of grape or whatever other fruit) would follow.

And while we're on the subject, if you need more booze for satiation reductions, giving us Alembics from Glass, Clay, or Metal and letting us distill wine down to brandy (and opening a door for a path to whisky) would be cool. True distillation is a middle-ages invention, but alchemists were there as early as 1500BC.

Wine should also have First Aid/Medicine outlets. Historically it was used because it does a great job at infusing from various herbs. Perhaps it could be used as a quality booster for crafted medicines, an optional, but useful ingredient? (Basically give it +20 quality and let it roll into the quality equation to lend that boost)
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Re: Mead

Postby ricky » Mon May 15, 2017 9:11 pm

If we're keeping the satiation system, each satiation should have it's own drink.
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Re: Mead

Postby Grog » Tue May 16, 2017 5:27 am

ricky wrote:If we're keeping the satiation system, each satiation should have it's own drink.


Wouldn't that wreck the purpose of the satiation system?
It's already very easy to reset the desired satiation as soon as it hits it's threshold.
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Re: Mead

Postby Sevenless » Tue May 16, 2017 1:22 pm

Grog wrote:
ricky wrote:If we're keeping the satiation system, each satiation should have it's own drink.


Wouldn't that wreck the purpose of the satiation system?
It's already very easy to reset the desired satiation as soon as it hits it's threshold.


No one really plays that way who's getting incredible stats. You actually just avoid satiations that need specific resetting and focus on foods you can eat at 125% due to drink buffs.
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Re: Mead

Postby XXPX1 » Thu May 18, 2017 5:31 am

+1 for mead

and why not other alcohols like gin from juniper berries. We have the juniper trees. :)
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Re: Mead

Postby Potjeh » Thu May 18, 2017 8:49 am

qoonpooka wrote:And while we're on the subject, if you need more booze for satiation reductions, giving us Alembics from Glass, Clay, or Metal and letting us distill wine down to brandy (and opening a door for a path to whisky) would be cool. True distillation is a middle-ages invention, but alchemists were there as early as 1500BC.

Slivovitz please.
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Re: Mead

Postby jorb » Sun Jan 07, 2018 7:52 pm

As soon as drinks work better and are more fun y'all will get a bunch of them.
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