no-death pvp has made things WORSE

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no-death pvp has made things WORSE

Postby stickman » Sat May 20, 2017 2:21 am

The ONLY people who can still kill are people with insane stats... people which crap stats can only really KO someone... people with low damage decks or lq weapons cannot kill either.

what this means is that the casuals with crappy gear still dying like usual... no difference there.. but people with insane stats will only get KO'd by casuals now.

i think i have OK stats..... but i am sure i would die if i faced some of these monster cleaves ive seen so it doesn't really make me want to go out fight unless i have to... especially since my current deck is built around using unarmed attacks like jugular... makes me think the only viable decks are ones that use cleave to get the kills now.

so i think this current change is going to kill deck diversity AND make people upset because its a diceroll if you live or die now... get cleaved on already low HHP and you die... get punched'd for the last HHP and only get KO'd..

You guys need to make up your mind, do you want people to die or not? dont do it halfway.
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Re: no-death pvp has made things WORSE

Postby Sevenless » Sat May 20, 2017 2:25 am

You mean the leech exploit?

Your comments about cleave have nothing to do with the KO system, that's been like that for ages now as far as I understand. You can't get 1hit killed now though, because the damage per attack is capped at your max HP. So long as you don't go outside with low HHP.

Maybe I'm not 100% understanding you. But true pvp has always been about melee damage.
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Re: no-death pvp has made things WORSE

Postby ChildhoodObesity » Sat May 20, 2017 2:27 am

For purposes of calculating grievous damage from an attack, no attack counts as dealing more damage than your maximum HP. For example: An attack wants to deal 30% grievous damage, and the attack would deal 500 points of damage. The target's maximum HP is 300. The attack will, thus, deal (300 * 0.3 = 90) points of grievous damage.

although tbh i would prefer permadeath being back hehe
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Re: no-death pvp has made things WORSE

Postby Sevenless » Sat May 20, 2017 2:29 am

To be fair though, you can double the HHP damage you deal by bringing them down very low, then cleaving for full HHP damage again. In theory it allows up to x2 the max grievous damage % a weapon deals to happen in a single fight. What the grievous values are per fight I don't know though, been meaning to tinker with them.

Stick is right that pure UA decks are even further disadvantaged by this. But... I didn't think anyone actually used pure UA for pvp against similar stat opponents.

And that stupid leech thing is still around so most pvpers can still get a kill if they want to assuming they have good con and patience to raise them.
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Re: no-death pvp has made things WORSE

Postby ChildhoodObesity » Sat May 20, 2017 2:34 am

Sevenless wrote:But... I didn't think anyone actually used pure UA for pvp against similar stat opponents.

*leans into mic* WRONG

i think thatd be near impossible to pull off in actual combat situations tho but yea i guess itd be possible
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Re: no-death pvp has made things WORSE

Postby Sevenless » Sat May 20, 2017 2:39 am

I mean, I realize UA abilities are used a lot, but UA as damage? By someone who regularly fights for factions?

Every video I see people have swords out.
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Re: no-death pvp has made things WORSE

Postby stickman » Sat May 20, 2017 4:03 am

Sevenless wrote:I mean, I realize UA abilities are used a lot, but UA as damage? By someone who regularly fights for factions?

Every video I see people have swords out.


this is what Jorb said " Our primary purpose is to increase the amount of PvP in the game, and perhaps hopefully also curb some of the more autistic incentives toward farming multiple characters for combat"

factions already fought... its supposed to encourage people like me... who have combat chars but are peaceful to participate... ... if my guy gets some HHP damage and lives the smartest thing i could do would be to make multiple combat chars so i can use those while the other heals.. which defeats what the purpose of this update IMO.

also i can beat people with the same or weaker stats just fine with my jugular deck, i lose to people stronger then me obviously. its really good for sparring IMO. people use melee attacks in group combat for obvious reasons and i probably wouldn't bring my jugular deck to a group fight because it doesn't synergize with others.
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Re: no-death pvp has made things WORSE

Postby tirioll » Sat May 20, 2017 5:47 am

Dunno... This update made me forget my combat alt, raise agi and con on my crafter and get combat moves. I am not afraid to go out of walls now, and it is much easier to eat now, as I can just spam all stats. And yeah, need to craft twice as little food and curios.

Will I be painfully disappointed at my first encounter? Does OP has any evidence, or just speculating?
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Re: no-death pvp has made things WORSE

Postby stickman » Sat May 20, 2017 6:37 am

evidence of what? people still dying? I was told DIS killed 3 fighters like today or yesterday. I heard they KO'd a bunch of DIS before they died... which brought me to post this actually. i am not sure how they feel about dying whether they started the fight with super low HHP... but the fact that you beat your opponents and they just get KO'd when previously you would have killed them is stupid... so instead of being a fight with casualties on both sides you have a one side land slide, and the guys who lived but got KO'd now cannot do anything for awhile or they will die to... So they will have to use alts, not participate or risk dying when their opponents will risk nothing.
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Re: no-death pvp has made things WORSE

Postby reexar77 » Sat May 20, 2017 8:20 am

Sevenless wrote:I mean, I realize UA abilities are used a lot, but UA as damage? By someone who regularly fights for factions?

Every video I see people have swords out.


People might have swords and axes out but the thing is UA is what makes you lower defences , handles most stances , has chip damage not burst like a cleave or raven's bite , also i won't see you making openings spamming sting , chop , side swipe , most people just roll punch , kito , uppercut , left hook , flex cause how fast you can make the openings , some attacks like Kito = Knock it's teeth out have alot of grevious damage which also will help :lol: :lol: so UA is essential in pvp
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