Re-add Travelling to village idol

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Re-add Travelling to village idol

Postby cvgff » Sun May 28, 2017 3:14 am

Removing travelling village idol makes trading 100% more difficult and the same for People joining your village, transporting stuff, travelling in general, its just a complete inconvenience.


Also re-add Travel weariness that way their is a limit to how far you can travel and how much you can do it without drinking wine or sleeping or whatever.
World 3: Hermit
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
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Re: Re-add Travelling to village idol

Postby cvgff » Sun May 28, 2017 3:27 am

Although now that i think about it there is charter stones....
World 3: Hermit
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
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Re: Re-add Travelling to village idol

Postby Fierce_Deity » Sun May 28, 2017 4:37 am

I do agree that traveling to village idol needs to make a return, but not in the way it used to work. I would like to see it reimplemented so that you can only travel to the village idol if you are on the village claim. Charter stones work just fine for world travel.
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Re: Re-add Travelling to village idol

Postby ChildhoodObesity » Sun May 28, 2017 8:05 am

GET RID OF NOT BEING ABLE TO USE CHARTERSTONES WHEN OUTLAWD SO ANNOYING
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Re: Re-add Travelling to village idol

Postby Granger » Sun May 28, 2017 9:40 am

ChildhoodObesity wrote:GET RID OF NOT BEING ABLE TO USE CHARTERSTONES WHEN OUTLAWD SO ANNOYING

Is it annoying? Maybe.
Is it needed? Yes, as it removed vault hopping.

So most likely it won't come back.
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Re: Re-add Travelling to village idol

Postby ChildhoodObesity » Sun May 28, 2017 10:38 am

that is fair i understand, thank you
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Re: Re-add Travelling to village idol

Postby jorb » Mon Jan 08, 2018 12:20 pm

cvgff wrote:Although now that i think about it there is charter stones....


Indeed.

I think fast travel is at a pretty healthy place right now. My experiences have been reasonable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Re-add Travelling to village idol

Postby Vassteel » Mon Jan 08, 2018 6:33 pm

can we allow porticos to travel between two Porticos if their inside the same V claim?

example Portico one located underground in the mine connects to portico 2 located a few levels up where the forge is. instead of allowing them to go to charters restrict them to Vclaim only and within 250 tiles. that way we dont have to use the dumb barter stand workaround to move rocks and ore
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Re: Re-add Travelling to village idol

Postby Granger » Mon Jan 08, 2018 6:38 pm

Vassteel wrote:can we allow porticos to travel between two Porticos if their inside the same V claim?

example Portico one located underground in the mine connects to portico 2 located a few levels up where the forge is. instead of allowing them to go to charters restrict them to Vclaim only and within 250 tiles. that way we dont have to use the dumb barter stand workaround to move rocks and ore


Could be a temporary workaround, but will likely be used to reintroduce hearth vaults.
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