Weapons ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Weapons ideas

Postby The_Lich_King » Tue May 30, 2017 4:35 am

So one thing i've been thinking about is how to play around more with combat models and make combat chars more interesting. I think it would be interesting to see weapons that effect your combat abilities or have combat abilities that require specific weapons IE: make a sword ability called quick strike that requires an estoc in order to use, and make it so that it isn't very strong but has a very fast cooldown, but can't be used with a shield. Characters who use estocs would then focus on making agility characters who can strike really fast but at the expense of not being able to have better defenses, or have some kind of claymore that is a two-handed/massive damage weapon with slower cooldowns and would make characters focus more on strength. I don't know maybe its a stupid idea but i am tired of every melee char being the same as every other and every Ua char being the same as every other.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1491
Joined: Fri Jun 20, 2014 5:24 pm
Location: Another Island as per usual.

Re: Weapons ideas

Postby viznew » Tue May 30, 2017 4:55 am

more specailized combat roles whould be super cool

plus whould make combat formations more tatical

(in the past swords men acually had a special role, they were the killers while the spear men acually kept people at bay and created openings for the swords men)(thou are are many different tatics that is just a basic and popular one)
ImageImage
User avatar
viznew
 
Posts: 1171
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Weapons ideas

Postby Sevenless » Tue May 30, 2017 1:08 pm

I've been thinking that myself. That fighters all seem too samey. I also liked the idea of certain roles being better suited to different character development levels. Low stated? Use a spear for abilities that scale badly with stats but work relatively well in the 200-300 stat range (ie for hermits to join the kingdom militia).

Is this possible within our given PvP system? No clue, really not my specialty unfortunately.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Weapons ideas

Postby jorb » Mon Jan 08, 2018 3:46 pm

Hoping to get somesuch action into the new combat system.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Weapons ideas

Postby blank » Mon Jan 08, 2018 7:36 pm

User avatar
blank
 
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 83 guests