by The_Lich_King » Tue May 30, 2017 4:35 am
So one thing i've been thinking about is how to play around more with combat models and make combat chars more interesting. I think it would be interesting to see weapons that effect your combat abilities or have combat abilities that require specific weapons IE: make a sword ability called quick strike that requires an estoc in order to use, and make it so that it isn't very strong but has a very fast cooldown, but can't be used with a shield. Characters who use estocs would then focus on making agility characters who can strike really fast but at the expense of not being able to have better defenses, or have some kind of claymore that is a two-handed/massive damage weapon with slower cooldowns and would make characters focus more on strength. I don't know maybe its a stupid idea but i am tired of every melee char being the same as every other and every Ua char being the same as every other.
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