Super disappointed

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Super disappointed

Postby DeadlyPencil » Wed May 31, 2017 5:05 am

i put on a volva's wand. was gonna test to see how much damage it did. and got a message saying it wasn't a melee weapon...

very very disappointed.
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Re: Super disappointed

Postby ven » Wed May 31, 2017 5:14 am

Can relate.
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Re: Super disappointed

Postby Gensokyo » Wed May 31, 2017 6:32 am

I have been very disappointed throughout the worlds because of the lacking ability to hit people with a frying pan or a scythe.
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Re: Super disappointed

Postby strpk0 » Wed May 31, 2017 8:48 am

Scythes don't really make for great weapons (https://www.youtube.com/watch?v=4rzQwzg5_mo), atleast in the real world (MUH REALISM).

I can agree with the other items though, you should be able to bludgeon people with frying pans, volvas wands, sledgehammers, etc. Only problem from a development standpoint is you need to answer questions like "how much damage should they do?", "should they have niche combat skills attached to them, and if so, which?", "how do you balance them in a way that doesn't make other, more realistic and traditional weapons (like swords, b12s, etc) either useless or so much stronger that there isn't even a point to use / no reason not to use those more those more niche weapons".
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Re: Super disappointed

Postby Bowshot125 » Wed May 31, 2017 1:18 pm

Sledgehammer or warhammer should be a thing.
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Re: Super disappointed

Postby ven » Wed May 31, 2017 1:50 pm

I can agree with the other items though, you should be able to bludgeon people with frying pans, volvas wands, sledgehammers, etc. Only problem from a development standpoint is you need to answer questions like "how much damage should they do?", "should they have niche combat skills attached to them, and if so, which?", "how do you balance them in a way that doesn't make other, more realistic and traditional weapons (like swords, b12s, etc) either useless or so much stronger that there isn't even a point to use / no reason not to use those more those more niche weapons".

Fair questions, but I dont think we'll ever reach a point where combat is considered balanced by everyone. Swords etc should rule, but other minor weapons should have a few unique moves for larp or tactical effects. You could use sticks to KO people without accidentally killing them; frying pans could give you some armor; sledgehammers could concentrate all their AC damage to the enemy's shield, and so on.

In MB's multiplayer the best weapon was the 2-handed hammer, which would break through blocks and instakill practically anyone. Despite that, only few players used them in matches. Why? The same with haven when archery mattered: bows could cause a lot of damage, but most still chose to stick to swords and axes. Why?
Maybe sometimes numbers matter less than we think.
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Re: Super disappointed

Postby Bowshot125 » Wed May 31, 2017 3:26 pm

ven wrote:
I can agree with the other items though, you should be able to bludgeon people with frying pans, volvas wands, sledgehammers, etc. Only problem from a development standpoint is you need to answer questions like "how much damage should they do?", "should they have niche combat skills attached to them, and if so, which?", "how do you balance them in a way that doesn't make other, more realistic and traditional weapons (like swords, b12s, etc) either useless or so much stronger that there isn't even a point to use / no reason not to use those more those more niche weapons".

Fair questions, but I dont think we'll ever reach a point where combat is considered balanced by everyone. Swords etc should rule, but other minor weapons should have a few unique moves for larp or tactical effects. You could use sticks to KO people without accidentally killing them; frying pans could give you some armor; sledgehammers could concentrate all their AC damage to the enemy's shield, and so on.

In MB's multiplayer the best weapon was the 2-handed hammer, which would break through blocks and instakill practically anyone. Despite that, only few players used them in matches. Why? The same with haven when archery mattered: bows could cause a lot of damage, but most still chose to stick to swords and axes. Why?
Maybe sometimes numbers matter less than we think.


I've always used a morning star or mallet in MB cause its just so easy to solo armies with :P

I'm expecting mace, warhammer, crossbow, etc in the future for Haven.
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Re: Super disappointed

Postby Sevenless » Wed May 31, 2017 4:12 pm

> Swords etc should rule

Why?
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Re: Super disappointed

Postby ven » Wed May 31, 2017 4:23 pm

^^An item created specifically to kill people should on average kill people more efficiently than a stick or a frying pan.
Geez.
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Re: Super disappointed

Postby Sevenless » Wed May 31, 2017 5:14 pm

ven wrote:^^An item created specifically to kill people should on average kill people more efficiently than a stick or a frying pan.
Geez.


I thought you meant swords vs other weapons like spears, axes, maces.
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