Last time I saw the combine mechanic it was quite op and removed, and Jorb said that they should think again how to make the combination.
The problem with the last implementation was that LP was increasing too much and age less ice would be really op with this. So, how could we do this?
If we want to combine to make more curios worth, how about if instead of increasing the LP ammount we just reduces the total time by half for each combination? So if we have tons of shitty curios, we could just combine each until it reduces to a time the is realiable for us.
Example:
Toy chariot q10 = 1400 LP, 21h 53m and 64 lp hour
2 combinations = 1400 LP, 11h 19m and 128 lp hour
3 combinations = 1400 LP, 5h 59m and 256 lp hour
4 combinations = 1400 LP, 3h and 512 lp hour
5 combinations = 1400 LP, 1h 30m and 1024 lp hour
It would make that shitty and long curios more realiable. And we could even give some skill to it, like using will to determine how much it would decrease, instead of a rough 50% it could be based on will or something.