dafels wrote:combat v3
instead of having the non-intuitive , no skill and pure stat, card combat right now we could have way more fun combat that is based on movement something along the lines salem has, it is the opposite of all these things, but make it more fluid than salem's. it will solve most of the problems that the current combat has and will be fun to play for it atleast
im not expert pvper (yet)
but i do wish was more to the combat
idk what but some examples id like to see
a new sheild (or something) with ability to form a sheild wall of sorts so can block enemies from atking from front or moving past (does not use push out thing when collide with it) (can hold up in a corner) can lead to some dire situations
a hiding grass res node i think can make combat more fun (setting up ambushes and sneak atks)
and iv ran from alot of hostile players (i kinda do it for fun) and one thing is when caught your done (most the time) so kinda wish there was a last ditch effort, like thay getting close so i dump tar down and it slows them a little or more fleeing options stuff a player can activate and use