So i had this idea for relgions. How it would work is in order for your religion to be started you have to make a grand idol of a your god or gods which could be: a living person, an animal your particularly revere, or a dead person. Grand idol would be the center of your religion and if it is destroyed then the religion is also destroyed. Religion would gain religious fervor over time based on the amount of believers and the charisma of the believers. The more fervor a religion has the more it can grant its followers through prayer and worship. Religions would also be specialized, so like if the majority of the believers were farmers it would have farming buffs it can grant to its followers. If the majority of a religion is warriors that use mostly mc then the religion would grant mc buffs. How your religion type would be calculated is it would take a pool of all the stats of its followers and the highest stat would be its speciality and its second highest stat would be its secondary.
How one benefits from having a religion, is they can pray once a day to get a benefit, like lets say you have a religion that is a foraging religion, you can ask for a buff to your survival and exp and there is a chance you will get a buff to surv and exp for the day. If you pray at a shrine you have more chance of getting the buff and you can ask for a greater buff or a lesser buff, greater buffs are harder to get.
If you believe in a religion then there would be negative debuffs too depending on your religion, for example: if you are a farming religion then you have a debuff to smithing and so on and so forth and all religions have a debuff to INT. in this way it may also be wise for some to be atheist to avoid debuffs.
This idea needs more fleshing out and i would like to hear if anyone thinks its a good idea and has any improvements to be made on it.
If you chose to make a living member the god of your religion then everytime he loses a fight the religion loses fervor, but everytime he wins a fight the religion gains fervor. if you chose multiple gods then they all have to be living and it would allow for more specialization because a gods stats get multiplied by 2 when added to pool, but it also causes the debuffs to be worst.