Village locked crossroads

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Village locked crossroads

Postby Massa » Sun Jun 25, 2017 3:02 am

The road system is lovely for world travel.

Moving around a village that's on multiple levels isn't super cute. So, implement a high cost internal travel crossroad (or one with some kind of limit on distance that is within reason) so one can move comfortably through a village without much hassle.

Or just make roads go through layers.
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Re: Village locked crossroads

Postby ChildhoodObesity » Sun Jun 25, 2017 5:55 am

ya make it so theres no cd as well hehe
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Re: Village locked crossroads

Postby jorb » Thu Jan 11, 2018 11:20 am

Myeah, idk about that. Easy with the zip-zapping around there, young fellow.
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Re: Village locked crossroads

Postby Vigilance » Thu Jan 11, 2018 11:29 am

wtf jorb did u just like necro a massa thread
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Re: Village locked crossroads

Postby jorb » Thu Jan 11, 2018 11:32 am

Vigilance wrote:wtf jorb did u just like necro a massa thread


Necroing all kinds of shit. Going through C&I.
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Re: Village locked crossroads

Postby Vigilance » Thu Jan 11, 2018 11:36 am

smh report this fool
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Re: Village locked crossroads

Postby jorb » Thu Jan 11, 2018 12:06 pm

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Re: Village locked crossroads

Postby MinionTwo » Thu Jan 11, 2018 4:48 pm

jorb wrote:Myeah, idk about that. Easy with the zip-zapping around there, young fellow.


Actual, Jorb, I think this could potentialy work. I mean if i want to go down a few levels, i have to open the gate, walk in close the gate, close it, go down, repeat going through the gate, traven to the next minehole... however, if allowing people to travel down levels via a road, they would have to leave those mineholes accessable to everyone, otherwisetheir palisade would just stop them on the road.


or, they could just build roads that start and stop at their mineholes like they do now.
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