Now anyone with access to tea+beer+wine+milk is unaffected by satiations.
On well-established base these drinks can be produced in barrels without much effort.
This makes weaks weaker and progress slower. And it makes strong stronger and progress faster.
On the other hand, drinks must have meaning it's a nice mechanic and nice wiring the real-world activity to game activity.
I invite another proposals which solve the issue without ruining the need to drink completely. And I know that big factions and power eaters will make 10 thouthands arguments in order to protect their super fast stat leveling.
My proposal is:
1. Change satiation to: "Once in in-game day the satiation with lowest percentage is reset"
2. Make a 1 unit of drink (sip feels to small so it may be 0.25l or 0.5l) to give Food variety bonus.
3. Make the same amount drink add 0,5-1% to Hunger (in order to avoid making drinks 'free' variety bonus)
4. Make additional, small, once per +stat 'proper drink combo' bonus for drinking proper drink immediately after eating a food. Like baked+tea, cheese/fish+wine, meat+beer, greens+milk.