For Balance of Curiosities

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For Balance of Curiosities

Postby Rformula » Sat Jul 22, 2017 10:10 am

Everybody agrees that the balance of curiocities now is a complete mess.
Why is there no stats value type like the FEP system?
Each of the curiocities will be more balanced if they increase each different specific ability.
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Re: For Balance of Curiosities

Postby MrPunchers » Sun Jul 23, 2017 12:13 am

Aka Salem. System is ok but eh LP is simpler, adding more tedium to game is bad, but having useless objects in game is bad. Some happy medium has to exist.
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Re: For Balance of Curiosities

Postby Rformula » Mon Jul 24, 2017 6:51 am

MrPunchers wrote:Aka Salem. System is ok but eh LP is simpler, adding more tedium to game is bad, but having useless objects in game is bad. Some happy medium has to exist.

Agree. Salem system is tired due to clicks and calculations.
So this LP system should be fixed differently from salem.

Abilities stats should have point bar what unaffiliated each other in ability tab.
sum of these points is the learning point.(able turn to LP)
stat point can't move to another ability stat point, or if it can move, there must be a penalty.

What do you say?
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Re: For Balance of Curiosities

Postby Luanes » Mon Jul 24, 2017 2:36 pm

I guess there's some of curio that are really out of the schema, like volva's wand(which is 3 slots for like 230 lp/hour q10).

My opinions about curios that I know:

Volva's wand -> reduce from 3 slots to 2 or increase it's value on q10 from 3000 to 5 000 lp/hour;
ratte-tattle-talisman -> reduce slots from 2 to 1 or increase it from 4500 LP to 6750;
Seer's tea leaves -> increase from 1200 to 1800 lp;
Dark effigy -> increase duration from 11h 23m to 32 hours and increase the LP from 2 000 to 6 000;
Crabshell sunfeather -> Decrease from 54 hours to 36 hours ( since crabs do wound most of time it would be a fair price for the wounds);
Nine-tails -> Put another product( dreams or string) on the recipe or make squirels able to tame;
Oak spire -> Increase the time from 45 hours to 60 hours and increase LP from 4 000 to 8 000;
Primitive doll -> Increase LP from 850 to 1 200;
Cornucopia -> Increase LP from 5 000 to 10 000;
Horrible knot -> Increase learning points from 750 to 1 000 OR decrease it's time to 10 hours ( rather stick with time reduction, because it's an early game curio and fast LP is more valuable than longer LP);
Prism -> Add dreams to recipe;
Sandcastle -> Increase even more the time from 87 to 120 hours, increase LP from 7 500 to 12 500;

Of course this is my opinion, i would glad to discuss those if you want.

Why i want those:

Volva's wand -> It's an "expensive" curio and it gives low amount of LP, if you take a look into another cheaper curios( seer's bowl, seer's stone, seer's spindle, soap, etc)
rattle-tattle-tallisman -> They're almost good, they use a good amount of material but they're slighly out of "value", early game they're expensive, late game they're worthless.
Seer's tea leaves -> They would be good early game, but anyone has the material to craft team early game.
Dark Effigy -> I like it as it is, but they're quite expensive, increasing the time to refill them would be a good buff IMO.
Crabshell -> Crab wounds are impossible to heal, it's a okay curio but the price to craft them are expensive ( the wound ). Decreasing the time on them would make people grab crabs more offen and would be more rewarded for the wounds.
Nine-tails -> They would be a really nice curio on q150, but it's impossible to increase it's quality over than 60q;
Oak spire -> They're good early game, but planting oak early game is not that awesome. Increasing it's LP would be good for those who plant oak and have already a q200 tree and would be more rewarding for early game.
Primitive doll -> I guess it's a early game doll but it's too expensive, it's true that the itens used on the craft are easily able to grind ( wood, string, ashe), but when you grind enough those you will never make primitive doll again. Increase the LP for the newbies;
Cornucopia -> It's a really bad curio, but it can be just bad :) ;
Prism -> It's a okay curio, good on mid game ( between 60 - 100 int) . But this ammount of int is just where the player starts to get in the game, so as soon prism get useful they get useless, putting dreams on the recipe would be able to increase it's quality as the player plays, making then okay for a longer time.
Sandcastle -> For me it's just a curio for who is leaving on a vacation: long time, many slots... so just increase the reward for those are leaving.
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Re: For Balance of Curiosities

Postby jorb » Fri Feb 02, 2018 12:32 pm

Rformula wrote:Everybody agrees that the balance of curiocities now is a complete mess.


Apologies, but fuck right off with these sweeping statements. I'm not saying that you are wrong, but you have to be very specific with things like these if you expect change.

I do not agree that introducing LP per skill would be a positive change.
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Re: For Balance of Curiosities

Postby Onep » Fri Feb 02, 2018 5:04 pm

I agree with jorb here. Sure there are some curios that are imbalanced, but the system is not broken.

I'd like to see some of the niche and unused curios get a little love. Launes has some valid ideas.
Last edited by Onep on Fri Feb 02, 2018 5:08 pm, edited 1 time in total.
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Re: For Balance of Curiosities

Postby Potjeh » Fri Feb 02, 2018 5:06 pm

Just add autobalance, server automatically nerfs most used curios and buffs least used ¦]
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Re: For Balance of Curiosities

Postby Onep » Fri Feb 02, 2018 5:14 pm

Potjeh wrote:Just add autobalance, server automatically nerfs most used curios and buffs least used ¦]

Funny idea, in Warframe they have a thing called Riven Disposition which scales based on how often a weapon is used. Riven mods are very powerful mods that can make a bad weapon good. But if the weapon is already highly used (because it's probably good) the rivens scale worse. But for unpopular weapons the rivens scale much stronger. So it's their way of making it easier for more things to become viable.

I'm not saying we need a similar system in Hafen. But it might be an idea to aggregate data based on what curios see the most use and perhaps investigate why some curios are neglected or spammed.
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Re: For Balance of Curiosities

Postby Luanes » Wed Feb 07, 2018 6:01 am

Well I agree that things that takes my "attention" usually are thing that I see less often.
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Re: For Balance of Curiosities

Postby MightySheep » Wed Feb 07, 2018 6:03 am

make foraging great again
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