every time character dies
regenerate new world
true permadeath
ChildhoodObesity wrote:people can still die with 100% hhp if theyre hit at the same time with a big hhp dealing hit, its hard to time in actual fights unless you have the guy trapped like they did or if youre in a knarr/boat.
calebsnow wrote:2)Murder is gone
calebsnow wrote:3)You basically have to kill yourself to die, or be a complete numpt
MagicManICT wrote:calebsnow wrote:calebsnow wrote:3)You basically have to kill yourself to die, or be a complete numpt
Yeah, but wasn't that true before, too?
Besides the fact...
Headchef wrote:The point is not about killing noobs and whether that's fun or not, point is that this literally kills the end game for a lot of people.
Granger wrote:Headchef wrote:The point is not about killing noobs and whether that's fun or not, point is that this literally kills the end game for a lot of people.
I see your point when it comes to fights between factions, sadly the mechanic isn't limited to faction warfare but is the same that impact the noobs and I think it's a good thing that the amount of rage quitting new players seems to be massively reduced, at least according to what I have seen on the forum since the change.
Nevertheless, I see the issue with endgame players feeling the stakes to be to low when factions fighting amongst each other.
So I'll shamelessly reiterate a suggestion I made a while back:
What about linking rage with disabling the KO mechanic?
Enable a character to attack others would have the downside of combat defect leniency (KO + HF teleport) no longer being available.
Would that solve the issue for endgame warfare, while keeping noobs reasonably safe from being ganked for the lulz?
calebsnow wrote:1)You regain 90% of stats if done properly
Granger wrote:What about linking rage with disabling the KO mechanic?
Enable a character to attack others would have the downside of combat defect leniency (KO + HF teleport) no longer being available.
Would that solve the issue for endgame warfare, while keeping noobs reasonably safe from being ganked for the lulz?
Aceb wrote:ChildhoodObesity wrote:people can still die with 100% hhp if theyre hit at the same time with a big hhp dealing hit, its hard to time in actual fights unless you have the guy trapped like they did or if youre in a knarr/boat.
That would require some sick timing bro, or just skill. Not sure.
Users browsing this forum: No registered users and 23 guests