Water

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Water

Postby LadyV » Mon Jul 24, 2017 6:55 am

May we simply use the inspect tool on water to test its quality. Having to constantly draw a sample is just and extra step. One can stop look and taste just like having taken it from a cup, skin, or bucket.
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Re: Water

Postby Kathaelle » Mon Jul 24, 2017 7:09 am

Will agree with this +1
what
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Re: Water

Postby Luanes » Mon Jul 24, 2017 3:10 pm

And for ball of clay/ sand / soil ;-;
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Re: Water

Postby Thedrah » Mon Jul 24, 2017 5:09 pm

what about water flowing from high to low quality water?
just have the client process the change in it. doesnt need to push the boat

if not, +1 to inspect water quality
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Re: Water

Postby aikidragon » Mon Jul 24, 2017 5:43 pm

+1, but the inspection to be capped by survival.
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Re: Water

Postby Headchef » Mon Jul 24, 2017 6:28 pm

aikidragon wrote:+1, but the inspection to be capped by survival.

I agree with this
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Re: Water

Postby Luanes » Mon Jul 24, 2017 11:51 pm

Agree with the softcap thing.
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Re: Water

Postby Luanes » Mon Jul 24, 2017 11:57 pm

Or, at least, make downsing rod show directions for water nodes, so we just search for nodes with the rod then we check the quality taking water into a bucket or something, make the distance that we could detect a node should be based on the dowsing rod quality .
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Re: Water

Postby ArgentRhapsody » Tue Jul 25, 2017 1:05 am

+1, there is no reason at all why this shouldn't be the case.
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Re: Water

Postby tyrtix » Tue Jul 25, 2017 1:09 am

are you aware that capping the check is worthless? if you have 20 survival and check the ql, if ql < skill you get answer, if ql> skill you still get answer, the system will still tell you that ql is over your skill.

Btw, i'm not sure it's a doable thing...even if could be useful.

For dowsign rods, i second the option because with the new well system, we don't need at all the rod: just try to build the well in 3 different places and triangulate the best spot for building the well, also we need a way to know where is the ql, as every player will seek the best ql regardless of the building materials needed.

Why instead just not put in 2-3 skill steps at wich we can build a deeper well, with more mats, that will give better water ql?
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