I say this KO/hearth mechanic is ok for most part, but there should be exception.
viewtopic.php?f=48&t=58131&p=745816#p745816Area fighters go into knowing that there is the real hardcore zone is more fair because they choose to go and know death is lurking.
What I don't find cool is for example:
One group has 5 fighters and other group has 5.
The next day the 5 wait on 1 and kill it together. This instance I think because this person didn't choose for anything should just be allowed to HF and deal with wounds/lost gear.
This way everyone who doesn't take part in actual wars will never die pretty much. (Unless noob reasons).
Also I find that my idea gives more motivation to fight between realms.
If you want to hurt the other group, you kill one of the characters (old days).
Now, everyone is basically safe everywhere but to force your opponents to a fight you keep challenging their border cairns.
If they do not choose to fight, they lose ground.
If they do they have a chance at fair battle knowing that they can die for real there.
This way I believe combat will be a more intense experience and keep annoying your opponents realm to force a fight that matters also would be interesting I think.
Bottom line is war/death should be for the warriors who choose to face this and all the sprucecaps can port back to hearthfire no problem in my opinion, to each their own but currently the meaning of the warrior side of the game got raped, and I think this should help with bringing that back.

On topic: when actually dead, bodies should be on the floor. It's part of the game inherently I believe, having to retrieve bodies during/after fight, bring them home safe and then selling them back to your opponents for tokens
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