I think "Yeomanry" should require "Hearth Magic"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

I think "Yeomanry" should require "Hearth Magic"

Postby neil6197 » Fri Aug 04, 2017 2:06 pm

Every adept players know that building "Personal Claim" need a "Beautiful Dream".
But new player don't. :?

Some new player ask me .
Why they cant build "Personal Claim" .
Just they never see "Beautiful Dream".
They learn "Yeomanry",but not learning "Hearth Magic" skill. :o

If learning "Yeomanry" require "Hearth Magic" , I think new player can easily play. :D
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Re: I think "Yeomanry" should require "Hearth Magic"

Postby MagicManICT » Fri Aug 04, 2017 3:25 pm

Requires bones, too, so maybe should require hunting?

There's a wiki. Feel free to link them to that. There's no reason to make a skill more complex than necessary just because material costs aren't a part of the purchase cost of the skill. If anything, better descriptions/manuals are needed. (Oh, and there is also a new player guide with a lot of detail if new players need it, some sections are quite dated as combat systems have changed and a lot has been added since the last major update, but the core is still quite accurate.)
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Re: I think "Yeomanry" should require "Hearth Magic"

Postby jorb » Thu Feb 22, 2018 1:06 pm

I think there's a case to be made that you should be able to, provided you learn dreams somehow, become a land owner without learning Hearth magic.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: I think "Yeomanry" should require "Hearth Magic"

Postby MagicManICT » Thu Feb 22, 2018 2:15 pm

jorb wrote:I think there's a case to be made that you should be able to, provided you learn dreams somehow, become a land owner without learning Hearth magic.

If anything, maybe Dream Catchers shouldn't need Hearth Magic, as they are required for claims. I can agree with keeping the curios and all that locked behind the skill, though.
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