merchant robes

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merchant robes

Postby Thedrah » Sun Aug 06, 2017 4:30 am

can the extra row be moved to something else? maybe have the other end game robes have an extra row. or make it so it can be a gilding that you can only have one (anymore isn't needed)

i'm tired of running around in a pink bath robe for the extra row of inventory e.e
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Re: merchant robes

Postby Fierce_Deity » Sun Aug 06, 2017 4:36 am

Well I think the merchant robe should retain its unique trait of adding an extra row, but I see where you are coming from. I'd support some unique guilding for robes that provides no stats, but does provide additional invntory space. "Hidden Pockets" guilding perhaps? This guilding should not provide a row of inventory in my opinion however, it should instead provide an additional column. +1 for expansion to clothing functionality.
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Re: merchant robes

Postby 2d0x » Sun Aug 06, 2017 5:21 am

jorb wrote:Inventory size. With the introduction of World 9 we increased the base inventory from 4x4 to 5x5. We want to tie this change to the payment system, in that the base inventory size is again set to 4x4, with a Verified Account adding an extra column, and a subscription adding an extra row. With both subscription and verification active you will thus have the present 5x5 inventory.

viewtopic.php?f=39&t=52550
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Re: merchant robes

Postby tyrtix » Sun Aug 06, 2017 5:24 am

2d0x wrote:
jorb wrote:Inventory size. With the introduction of World 9 we increased the base inventory from 4x4 to 5x5. We want to tie this change to the payment system, in that the base inventory size is again set to 4x4, with a Verified Account adding an extra column, and a subscription adding an extra row. With both subscription and verification active you will thus have the present 5x5 inventory.

viewtopic.php?f=39&t=52550



Ehrrmm, thread op. is basically saying that he does not like the increase of the column/row tied to a specific type of item.

I agree, keep eventually the stat bonuses on the various items, gives us inventory gildings please.
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Re: merchant robes

Postby 2d0x » Sun Aug 06, 2017 5:33 am

tyrtix wrote:I agree, keep eventually the stat bonuses on the various items, gives us inventory gildings please.

The idea of reducing inventory was to make developers profit. Gilding will not give money to developers.
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Re: merchant robes

Postby tyrtix » Sun Aug 06, 2017 5:36 am

It seems you're not understanding: no one wants more slots, or less, ppl wants same slots in different dress kinds.
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Re: merchant robes

Postby 2d0x » Sun Aug 06, 2017 5:39 am

tyrtix wrote:It seems you're not understanding...

On the contrary, I understand the desires of players and developers.
tyrtix wrote:...no one wants more slots, or less, ppl wants same slots in different dress kinds.

People get it with a paid subscription.
Last edited by 2d0x on Sun Aug 06, 2017 5:47 am, edited 2 times in total.
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Re: merchant robes

Postby tyrtix » Sun Aug 06, 2017 5:45 am

no, you don't, it's clear. Merchant robe gives more slots, we ask that instead of beign the robe to give those slots the same could be done with other clothing items, different from merchant robe.

SAME quantity as now, subscription have nothing to do with the topic.
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Re: merchant robes

Postby 2d0x » Sun Aug 06, 2017 5:47 am

I perceive merchant robes as indulgence.
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Re: merchant robes

Postby tyrtix » Sun Aug 06, 2017 5:49 am

Still nothing to do with thread. Here is just a matter of larping.
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