Credos are fuckin cool.
I want credos to be a more integral part of your character beyond just receiving cool perks.
Ways to do this include having items or skills require credos as prerequisites. Would put a lot of weight on credos.
for example:
--certain skills, like druidic rites, would require starting or completing the mystic credo.
--Certain foragables would only appear after starting or completing the forager credo.
--certain fish only appear after starting or completing the fisherman's credo.
certain recipes should be unlocked as well.
--Being able to build a stone tower should rely on the quarryman's credo.
--Being able to craft straw dolls should rely on the farmer's credo
these are just examples of the idea, not what I think should happen.