Buff nine tails

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Buff nine tails

Postby algorithm » Tue Aug 22, 2017 10:57 am

Its a decent curio which needs a lot of squirell tails, but its no reason to do it late game, since it can't be decent quality. Lets add string to recipe - it will be more accurate and will open it road to our hearts!
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Re: Buff nine tails

Postby Headchef » Tue Aug 22, 2017 11:27 am

I've always shredded tail into straps for rope or something..

But yeah with string could be decent.

Still I'd never get it as 9 squirrels are more than I pickup in entire world :lol:

Maybe good for people with forage bots on horses or something.
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Re: Buff nine tails

Postby infectedking » Tue Aug 22, 2017 3:05 pm

Headchef wrote:Maybe good for people with forage bots on horses or something.

Lower tier players sometimes enjoy catching and making things such as this, not always bots.
I do agree that a buff for nine tails would be nice as it would give lower tier players something to trade to higher tier players as well but also bring a lower tier(atm) piece of the game that could be used all the way at endgame as well, which could be quite nice.


P.S. I don't know anyone that is actually using forage bots(let alone forage bots on horses) unless your group is heavily botting again that is.
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Re: Buff nine tails

Postby SacreDoom » Tue Aug 22, 2017 3:22 pm

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Re: Buff nine tails

Postby Headchef » Tue Aug 22, 2017 7:32 pm

Nah man Dis stopped botting since March or so :?

But obviously you know as well as I that if there's enough to be gained from it, they will come.

This ''lower tier players'' might be a handful who might make a few of these and enjoy themselves because their tails are not shit.

But if buffing all these previously-shitty forage curios results in: you fall behind if you don't have it because the others will ; it basically results in loads of forage botting from factions to keep up with eachother.

Bot will occur no matter what, but the bigger ''combinations'' and such you get of curios, the more work obviously and the greater the needs for scripts.


If everyone studies 10 curios, and theyre all craftables decently easy to obtain, then things are around equal.

If one of these is replaced by let's say a ''nine-tail-OP-LP-combination'', which as the name suggests requires 9 fucking squirrels, you fall behind if you continuously do not have this.

I'd rather have simplicity regarding food/curios until siege/pvp is fixed because this just makes a few larpers happy who make a handful of these and for the bigger groups it means constant agony about freaking squirrels or botting.



When siege and pvp/death/wounds is all at a nice state then comes the time for curio buffing and food balance etc in my eyes...

Now it just breaks little pieces more of a broken system I think...

Not trying to be negative, and surely think there's a bunch of people who ''would like it'' so their tails dont go to ''waste''. But why should everything be good? Why should everything serve some bigger purpose that still makes the item in question relevant?

Nine-tails in current state could still be used by newer players who don't play often, so they load study table with things taking long including this..
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Re: Buff nine tails

Postby jorb » Thu Mar 29, 2018 2:11 pm

Has since been made thus.
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