RuForum Idea: NPC and PvE/PvP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

RuForum Idea: NPC and PvE/PvP

Postby LadyGoo » Sun Aug 27, 2017 12:41 pm

I have initiated a topic on the Russian forum, suggesting to voice the Russian-speakers' ideas & critique of Hafen.

The user called Mumz (http://havenandhearth.ru/viewtopic.php? ... 624#p26573) has suggested creating a strong NPC that would nest in a mountain cave. Killing it provides some bonuses and loot. However, the NPC respawns with twice bigger stats elsewhere. It also changes its location after some period of time, so we will not have the situation of the larger factions camping and palisading it.

My comments: we do indeed need some better, challenging, and more consistent PvE in Hafen. It could increase the interest in PvP and PvE among more peaceful-minded players, resulting in lesser player drop.
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Re: RuForum Idea: NPC and PvE/PvP

Postby infectedking » Sun Aug 27, 2017 1:18 pm

more PVE would be a good addition i'd think since the new death mechanic make it so much harder for those to lose stats as well, but does give warning with the wounds that get inflicted, so +1 to that russian person's idea.
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Re: RuForum Idea: NPC and PvE/PvP

Postby Granger » Sun Aug 27, 2017 3:48 pm

Twice bigger stats sounds a bit excessive, but in general I like the idea.
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Re: RuForum Idea: NPC and PvE/PvP

Postby tirioll » Mon Aug 28, 2017 4:27 am

And add server-wide announcements, when it is killed and by whom.
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Re: RuForum Idea: NPC and PvE/PvP

Postby jorb » Wed Aug 30, 2017 11:53 am

We agree entirely, and there will be implementations along these lines in the hopefully not too far off future. Thanks for the reposts!
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Re: RuForum Idea: NPC and PvE/PvP

Postby Headchef » Wed Aug 30, 2017 11:56 am

Looking forward to see this :)
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