Customizable Building Ideas: Basic Building Logic

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Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Thu Aug 31, 2017 8:31 am

So-o, let's assume that we'd like to see some medieval-looking pretty buildings when the system would be implemented. It would be nice if Hafen would stand out of the generic MMOs that have horrible architecture.

Some examples listed below:
Rust (horrible, just horrible):
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Ark (a bit more flexible, but extremely pale and requires additional effort to look real):
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Forest (survival game):
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So-o, there has to be some building logic + freedom for the people to customize the size, shape and etc. Let's start from the bottom floor:
For any building you need a foundation under its walls, so the wall segments would be structurally stable + protected from erosion. Some medieval buildings had wooden foundations or none at all for timber housing, which lead to short building life. So, the player might have some options:
- build with a stone, rock or wooden foundation (will explain later why);
- build with no foundation at all and face repairing their buildings weekly for being a twat.

The foundation should take more stones/bricks than the pavement/flooring.
Image

This is how the building floor is supposed to look. You may also do the wood flooring, that would require some more structural positioning. However, for the simplicity, it might be best leave it as it is shown in the pic.
Image

Then you have your wall segments (wood-frame, stone) that you can build per each tile. You may build any opening only in the middle of 2 wall segments. Or, you may build a very narrow window in the middle of a segment. The windows or the doors shouldn't be too close to the corners.
Image

You may also build columns outside or inside of the building. They have no sheltering purpose, only to structural. For instance, if your building is too long, you can place columns in the middle, so you can build the upper floors.
Image

After your walls are finished, you may proceed to build the top floor. The top floor flooring should be built with wood. The floor can be overextended over any supporting structure for 1 tile.
Image

Build your walls on top of it (for the overextended floors and wooden ground floor walls have to be wood, since rocks are too heavy):
Image

Then you can proceed to build your roof with the wood and other materials used for the tiles (straw, turf, clay tiles, slate). Note, that this looks not so pretty because the building base area is quite small. It'd look better for a bigger scape buildings.
Image
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Other building configuration:
Image
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Some other things to mention, and general rules:
- you can build upper-level stone walls only if the foundation and lower levels are made of brick/stone (you could in real-life under some conditions);
- if the building is too long (10+ tiles) you have to build columns in the middle. Only then it will allow you to build the upper floor or a roof.
- if the building is built on shallow water it may have both wooden (columns) and stone foundations. If built on the deep water, then the wooden pillars only.
- Ideally, the devs should implement different types of walls segments. Some could be combined, others cannot (so it won't look ridiculous and will be believable);
- you may add openings (doors, windows and etc.) until the building is completed with a special button. So, you could customize the openings for the windmills, towers, fortifications and etc. and make them adjacent to each other;
- you can build only the timber structure over the 1 tile extention. It would be possible for the masonry only for 0.5 of a tile.


Overextended warts should have diagonal supports underneath:
Image

To make the buildings look pretty, you could build the walls first, so the roof would aline around it:
Image

Diagonal walls would be sweet as well:
Image

Walls, openings, and etc. styles:
Wooden-frame + masonry wall segments:
Image
Cute openings and the overhanging floor:
Image
This wooden house could be built using the system:
Image




Everything listed above is the most obvious way of how the customizable building could work like. I will keep posting new topics with developed ideas, fortifications and etc. The major problem seems to be related to the roofs and making them allign to the walls.
Last edited by LadyGoo on Thu Aug 31, 2017 9:18 am, edited 3 times in total.
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Re: Customizable Building Ideas: Basic Building Logic

Postby jordancoles » Thu Aug 31, 2017 8:55 am

+1 for all the pretty pictures
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Re: Customizable Building Ideas: Basic Building Logic

Postby sMartins » Thu Aug 31, 2017 12:30 pm

Xsyon building system was pretty good:
Image
Image
Image
Image
Image
Image
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Re: Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Thu Aug 31, 2017 12:45 pm

sMartins wrote:Xsyon building system was pretty good


Heya, just a big no :lol: The biggest problem isn't just in Xsyon's dev team being unable to put seamless textures and building logic, but also that hafen is a game with scandi-slavic-medieval setting. The buildings that would work for post-apocalyptic people don't work here. If you're to do the customizable building system for hafen, it has to be something that leads to the authentical look that matches the setting. It's the opportunity for hafen to stand out of all those generic MMOs.

As Xsyon:
Why the heck would you put the whole log instead of series of beams? I do not recall any precedent when the masonry would be on top of the beams in that way as well:
Image
Why'd anyone mix the stone walls with the timber in that way? It's like putting a palisade corner in the middle of a brick wall. Also, stone resting on timber columns, LMAO.
Image
Boring textures with no diversity ( the problem for all the Ark, Rust, whatever games), stone on top of timber columns for simple shadings:
Image
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Re: Customizable Building Ideas: Basic Building Logic

Postby sMartins » Thu Aug 31, 2017 12:53 pm

What? :D .... are you retarded or what? :D
I'm speaking about how it works and how customizable it is ... not the models and textures of course.
That system is able to build pretty much everything in so many different shapes. Endless combinations, thats why i think is good, not how it looks, that can be easily adjusted.
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Re: Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Thu Aug 31, 2017 12:58 pm

sMartins wrote:What? :D .... are you retarded or what? :D
I'm speaking about how it works and how customizable it is ... not the models of course.
That system is able to build pretty much everything in so many different shapes. Endless combinations, thats why i think is good, not how it looks, that can be easily adjusted.


Ahahaha, the system that allows you to do such things is nowhere close to being good. :lol:
I do not see anything that is THAT much more customizable in comparison with ARK, for instance.
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Re: Customizable Building Ideas: Basic Building Logic

Postby sMartins » Thu Aug 31, 2017 1:00 pm

I played it, did you played it?
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Re: Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Thu Aug 31, 2017 1:00 pm

sMartins wrote:I played it, did you played it?

Yup.
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Re: Customizable Building Ideas: Basic Building Logic

Postby sMartins » Thu Aug 31, 2017 1:02 pm

LadyGoo wrote:
sMartins wrote:I played it, did you played it?

Yup.

Then you should know that it's way more customizable than the pre-built component of ark,rust,etc...
You can build bridges and any sort of building with it. Everywhere. You don't need a green area to build on. Lol
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Re: Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Thu Aug 31, 2017 1:05 pm

sMartins wrote:
LadyGoo wrote:
sMartins wrote:I played it, did you played it?

Yup.

Then you should know that it's way more customizable than the pre-built component of ark,rust,etc...
You can build bridges and any sort of building with it. Everywhere. You don't need a green area to build on. Lol


So? Am I arguing that it is not possible to customize stuff in Xsyon?
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