simple idea, stat cap be the last 2 ancestors average for each stat multiplied by 5 or something similar with root and dividing by 10
maybe have the opponent (who does the killing) affect the stats as a softcap. so we want to die to someone with honor, instead of dying in a pond for stupidity (animals should be better than a pond, dying while out on the hunt sounds better than swam too long)
maybe the stat cap act as a soft cap with a hard cap of 1000 like it is now
nb4 memory or server load concerns: afaik last 5 ancestors are kept for numen spell already