stat caps and dying

Thoughts on the further development of Haven & Hearth? Feel free to opine!

stat caps and dying

Postby Thedrah » Wed Sep 20, 2017 1:18 am

simple idea, stat cap be the last 2 ancestors average for each stat multiplied by 5 or something similar with root and dividing by 10

maybe have the opponent (who does the killing) affect the stats as a softcap. so we want to die to someone with honor, instead of dying in a pond for stupidity (animals should be better than a pond, dying while out on the hunt sounds better than swam too long)
maybe the stat cap act as a soft cap with a hard cap of 1000 like it is now

nb4 memory or server load concerns: afaik last 5 ancestors are kept for numen spell already
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Re: stat caps and dying

Postby ChildhoodObesity » Wed Sep 20, 2017 3:21 am

Thedrah wrote:simple idea, stat cap be the last 2 ancestors average for each stat multiplied by 5 or something similar with root and dividing by 10

maybe have the opponent (who does the killing) affect the stats as a softcap. so we want to die to someone with honor, instead of dying in a pond for stupidity (animals should be better than a pond, dying while out on the hunt sounds better than swam too long)
maybe the stat cap act as a soft cap with a hard cap of 1000 like it is now

nb4 memory or server load concerns: afaik last 5 ancestors are kept for numen spell already

lol wtf prob the worst idea ever also there is no 1000 stat hardcap ok peoples stats atm are well over that
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Re: stat caps and dying

Postby blank » Wed Sep 20, 2017 3:40 pm

Thedrah wrote:simple idea,
maybe the stat cap act as a soft cap with a hard cap of 10000 like it is now



there you go, i fixed it for you. ;)
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Re: stat caps and dying

Postby Thedrah » Thu Sep 21, 2017 2:58 am

i'm more hoping for an incentive to dying and not hunkering down like the majority of players do

we have a lot already for helping you out when dying but a lot of players give up when they die. the numen and ancestors need some love imo
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Re: stat caps and dying

Postby dafels » Sat Sep 23, 2017 3:18 pm

they said they were considering stat caps, but they didn't and now it is way too late to do that. Capped stats at 1k would been fine.
the only thing that keeps me from getting back into the game this late into the world
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Re: stat caps and dying

Postby maze » Sat Sep 23, 2017 5:30 pm

dieing to get higher...

Not a good idea.
Also super easily exploited.
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