New Biome: Badlands

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Biome: Badlands

Postby Adder1234 » Thu Sep 21, 2017 9:25 am

Okay, I know that badlands have been mentioned before in other posts, but I don't think that they have been given their own thread. Badlands are basically dry, rocky deserts, often covered in canyons and rocky cliffs. They contain little life other than small shrubs, grasses, reptiles and insects. I think that they would make an interesting biome in haven, although probably a rare one.

Currently there are 4 unique types of biomes; forests, grasslands or moors, mountains and beaches. Caves are kind of a fifth, but I'm not sure if they count. Badlands could add another one, deserts.

In terms of what they could look like, badlands would be covered in a new type of soil, called dry dirt or something like that. They would contain either very flat fields, or rolling hills. They could be scavenging places for thorny thistles, taproots, tangled brambles and possibly new types of desert foragables. The animals that would live there would include snakes, grasshoppers, ants and maybe aurochs.

I don't have many ideas to be honest, I'm just interested in seeing everyone's thoughts on adding new biomes.
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Re: New Biome: Badlands

Postby LadyGoo » Thu Sep 21, 2017 9:31 am

Honestly, I would like to see the new biomes added if they would provide some special benefit, be larger in scale and contain danger for your hearthling. For instance, your stamina and energy drain should grow significantly, so you wouldn't go there unless you've got a caravan with enough supplies. Benefits should contain local resourses (salt basins) + you shouldn't be able to build crossroads. Consequently, people who would spend time in the badlands would make it their main sourse of income.
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Re: New Biome: Badlands

Postby Adder1234 » Thu Sep 21, 2017 9:35 am

LadyGoo wrote:Honestly, I would like to see the new biomes added if they would provide some special benefit, be larger in scale and contain danger for your hearthling. For instance, your stamina and energy drain should grow significantly, so you wouldn't go there unless you've got a caravan with enough supplies. Benefits should contain local resourses (salt basins) + you shouldn't be able to build crossroads. Consequently, people who would spend time in the badlands would make it their main sourse of income.

Yeah, I was supposed to include that in the OP. While a hearthling is in the badlands, their stamina decreases faster and they heal slower. Or some kind of other debuff that makes the biome dangerous, along with special foragables and items that can only be found in it. The kind of place that people would actually have to develop their character before entering. Also, characters don't spawn inside.
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Re: New Biome: Badlands

Postby Granger » Thu Sep 21, 2017 9:38 am

A constant drain on stamina (simulating water loss from dry heat)?
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Re: New Biome: Badlands

Postby Adder1234 » Thu Sep 21, 2017 9:42 am

Granger wrote:A constant drain on stamina (simulating water loss from dry heat)?

Either that or stamina drain is doubled, plus maybe moving at speed 2 requires stamina, like it does in swamps.
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Re: New Biome: Badlands

Postby LadyGoo » Thu Sep 21, 2017 9:50 am

We need camels. :D For the record, they may live in both cold and hot climates (at extreme temperatures as well).
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Re: New Biome: Badlands

Postby AntiBlitz » Thu Sep 21, 2017 10:16 am

i would almost rather see temperatures added with clothing to stay the climates of the locale. Like the snow mountain biome freezing your character unless you had on like a mammoth Parka or something. Or a desert biome where you needed a hat of some sort like a veiled turban or some crap to keep the sun off of you, but keep you cool at the same time. It would also give players the illusion of different cultures because you would have to dress for the climate, and would be out of place if traveling to those locations.
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Re: New Biome: Badlands

Postby blank » Thu Sep 21, 2017 12:26 pm

AntiBlitz wrote:i would almost rather see temperatures added with clothing to stay the climates of the locale. Like the snow mountain biome freezing your character unless you had on like a mammoth Parka or something. Or a desert biome where you needed a hat of some sort like a veiled turban or some crap to keep the sun off of you, but keep you cool at the same time. It would also give players the illusion of different cultures because you would have to dress for the climate, and would be out of place if traveling to those locations.


I like this idea. it would force players to look different depending on what region they are in.

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Re: New Biome: Badlands

Postby azrid » Thu Sep 21, 2017 2:38 pm

Yes temperature then I can freeze into an ice cube just like in Salem :roll: .
More biomes would be nice still. I especially like big biomes like caves and mountains.
But even those need more content before new ones are added.
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Re: New Biome: Badlands

Postby AAlex » Thu Sep 21, 2017 2:52 pm

Sounds great. Wasn't there a similar biome in Salem?

How about a Mordor type biome in the most south side of the map! Maybe I'm asking for too much :D
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