Too much slime

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Too much slime

Postby nezhit » Thu Sep 21, 2017 2:57 pm

1. Can you please make them at least as common as bats?
2. Do you plan to eventually get rid of all the players that can't stand your combat system?
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Re: Too much slime

Postby jorb » Thu Sep 21, 2017 3:16 pm

I could be tempted to agree that the spawn rate is a bit high.

The combat system is a part of the game and we are going to rely on it. If it's not up to snuff then we have to work on it, but always building around it in the vain hope of appealing to everyone is not a sane approach, and nor is acquiesing to the self-image that the combat system is irreparably bad. So... yes?
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Re: Too much slime

Postby nezhit » Thu Sep 21, 2017 3:43 pm

jorb wrote:I could be tempted to agree that the spawn rate is a bit high.

The combat system is a part of the game and we are going to rely on it. If it's not up to snuff then we have to work on it, but always building around it in the vain hope of appealing to everyone is not a sane approach, and nor is acquiesing to the self-image that the combat system is irreparably bad. So... yes?


All of the combat encounters so far were avoidable. You can walk around aggressive animals, you can wear cape to avoid bats, in rare case of a troll you can run, and it doesn't break your game because it's so rare.
This last change gives us an unavoidable encounter. You can't really walk around the slime when they take all of the underground space. So the ideology changed somehow and now all the people who avoided combat are unwelcome in the game. I would like to know the reasons for that change of pace and, consequently, my perspectives in it. I am not a fighter nor I ever wanted to be one in that game.
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Re: Too much slime

Postby jorb » Thu Sep 21, 2017 3:45 pm

You are making it a far bigger issue than it is. We haven't changed our philosophy on the matter, because we have never had an explicit idea that all combat should be avoidable. That being said, you can certainly avoid slimes as well by not going deep into mines.

Also, why don't you just pick up a sword and learn to spam them to death? If you're mining then that shouldn't be a problem, and they're not particularly tough.
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Re: Too much slime

Postby jorb » Thu Sep 21, 2017 3:49 pm

More costructively: Why is the combat such anathema to you that not even mild enemies can be engaged?
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Re: Too much slime

Postby Ukhata » Thu Sep 21, 2017 4:01 pm

jorb wrote:More costructively: Why is the combat such anathema to you that not even mild enemies can be engaged?

bravo
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Re: Too much slime

Postby nezhit » Thu Sep 21, 2017 4:25 pm

jorb wrote:You are making it a far bigger issue than it is. We haven't changed our philosophy on the matter, because we have never had an explicit idea that all combat should be avoidable. That being said, you can certainly avoid slimes as well by not going deep into mines.

Also, why don't you just pick up a sword and learn to spam them to death? If you're mining then that shouldn't be a problem, and they're not particularly tough.


Previously avoiding combat did not lead you to abandoning what you were doing completely. You were still getting to where you were going, with a delay.
I have no idea how tough they are except people describing them as "would need armor and weapon to beat", "something like a deer". That's not insignificant.

jorb wrote:More costructively: Why is the combat such anathema to you that not even mild enemies can be engaged?


You ask why combat is anathema to me. I'll try to explain, hope I can make myself clear...
I tried to get into combat since w4. I found no way to do it by trial and error without suffering irreparable losses. Which were even more severe back when you couldn't even port on knock. I still have no idea if animals can kill you in knockdown. There is nothing indicating that they could not and I'm not going to risk my character trying. When you level up your skills, there is no indication if you can take on specific animal and win at that level of skill. There is no way to try it in safe environment if you are a hermit. No "critters" as in other games when you start out and are given easy encounters to make sense of combat system (and none of those games even had permadeath, so you could try until you get it right). I read guides, but they don't help much when you can't try it yourself without dying if you fail. Does it make sense to you? I love everything else about HnH, but I always avoid combat.
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Re: Too much slime

Postby joojoo1975 » Thu Sep 21, 2017 4:53 pm

jorb wrote:More costructively: Why is the combat such anathema to you that not even mild enemies can be engaged?


for me, its how the game has progressed. It walks hand in hand with the current LP/Curio system

The game has gone through changes to better itself and make it more "mainstream" while at the same time an attempt to curtail some of the abusers/exploiters. But by doing so you begin to lose what was the core or "heart" of the game

back in the worlds before the curio system, I would go out and have no qualms or making a new base/village, for the fact of all the lp I would be getting by just setting up the infrastructure and logistics. now that's all gone. In the same way, your previous combat system, though flawed(like everything since we are flawed) still was more favorable to the current. I feel with the current I'm forced to play a quazi Yu-Gi-Oh

one of the things that set this game apart from dang near everything else in it's genre was the fact it had perma death, something that 99% of the other games did not have. but alas that's been done away with as well.


For me I really wish you guys would have the ethos of fixing rather than replacing. But since I am not a programmer, maybe you can't.

(edit: if you would like me to go into detail on anything, all you have to do is just ask. I really didn't want to make a Long drawn out synopsis if nobody really cared)
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Re: Too much slime

Postby ricky » Thu Sep 21, 2017 5:03 pm

Y'all motherfucker who keep saying permadeath is gone need to learn that you can die

In regards to why combat is currently hard to get into:

the learning curve isn't super steep for the current combat system, but you have 0 means of learning combat in a 'safe' environment. the fact that most fights last a total of 30 seconds don't give the player a lot of time to look at the screen and take in what is happening. Like Nehzit said, failing one combat encounter would leave a character benched if they dont understand the health system. this is especially true if you play a single character and have no alts to occupy your time while your main is on the mend. It's been suggested plenty of times: A training dummy or similar device to let players fuck with the combat system would do wonders.
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Re: Too much slime

Postby joojoo1975 » Thu Sep 21, 2017 5:18 pm

ricky wrote:Y'all motherfucker who keep saying permadeath is gone need to learn that you can die


then enlighten us, please explain and fully expand our understanding.
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