Now! If you want a TL;DR, or a more serious critique, ignore the hidden content box. It contains my process of experimenting with the image uploader, as well as my initial reaction upon reaching the conclusion that I have on the painting system.
Now, I'm not complaining AT ALL at the idea that I would need to juice a metric ton of flax seeds to get linseed oil. And I obviously wouldn't bash how much dye I would need to gather to make it work. Both of things are there to make the final result all that much more rewarding, compared to if you settled with the colors being off and looking like crap, or just picked an image that doesn't suffer from that problem. But the problem is the Contour system, which acts as a barrier for more complex and artistic images to be made by tying it to the hardest base attribute to level up in the game. As such, I have a couple ideas on how to make it easier for people to show off their unique interests, whether they're making banners, painting the sails of their knarrs, or just making normal paintings! The following solutions are sorted by which one will have the biggest impact on solving the current issue while still being realistic:
- Reduce the psyche-contour multiplier from x0.5
If you have a painting that has a 375 contour value or even a 1282 contour value, that may require more Butter-steamed Cavebulbs than you have the time and resources to make and eat, as those would respectively require 188 psyche and 641 psyche respectively. For a veteran player, this might not be a problem, but you also have to remember that more casual players may not have the time or determination to grind that very specific skill.
- Add a painting skill to spend LP on.
This is a close second, and my personal favorite idea, as this will not only enable people to sink in however much LP they want depending on how serious they are on making high quality paintings, but the contour system can be changed to rely on a multiplier between the painting skill and the psyche skill, much in the same fashion as exploration and perception being multiplied to determine what kind of forageables the player can detect.
- Both of the above?
Eh, just an idea. It'd be nice if it happened, but I understand if it'll have to be one or the other.
- Add more reliable psyche-boosting foods accessible for new characters.
River pearl mussels. Butter-steamed Cavebulbs. Wonderful Wilderness Wurst. Roast Troll. All of these add a decent amount of psyche FEPs, but the needed ingredients are hard to come by, either due to rarity or due to a character not being up to snuff in terms of stats in order to go out and get them. And even then, considering how the FEP system is one elaborate toss of the dice in terms of what stat get boosted, you aren't guaranteed to get what you need short of what you get out of cavebulbs.
jsut drnk ur tobbaco n smoek ur wine
That isn't going to make a flawed system go away. Besides, the psyche-boosting items can only take you so far.