Granger wrote: (unless someone feels like building 32 of them)
Headchef wrote:Granger wrote: (unless someone feels like building 32 of them)
I already do and it's not even implemented yet. Can't wait to build even more than 32 and make a clusterfuck of wagons blocking eachother with overpowered rights to them because people want to be nomads.
Wouldn't trespass always-on not be enough when it can't be camped on claimed land (and it would only project the claim when it's set to camp)?
maze wrote:Wouldn't trespass always-on not be enough when it can't be camped on claimed land (and it would only project the claim when it's set to camp)?
So if the wagon had a claim on it. it would give the area around it protection.
so say if i rolled up to a random village and setup a wall. they would not be able to stop me unless they leave scents.
Also with claim, the "shoo"-able ability can't be used. if it was, your claim would end up moving around and noting on the claim would be safe anyhow.
The claim to village interaction. there should be a check for such a thing what would make the wagon run off if it was suddenly claimed.
Only to prevent the wagon from suddenly being walled in and rip wagon (there always someone willing to put the bloody efferot in)
maze wrote:I had ask for road systems and teleporting to be removed in another post to bring back the need of traveling merchants xD
But I don't think anyone likes that idea.
Potjeh wrote:maze wrote:I had ask for road systems and teleporting to be removed in another post to bring back the need of traveling merchants xD
But I don't think anyone likes that idea.
Hell yes. Restrict fast travel and give us real regional resources (ie different parts of the world have different foragables, crop and tree affinities, ores etc.), and traveling merchant will be a needed profession.
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