Potjeh wrote:maze wrote:I had ask for road systems and teleporting to be removed in another post to bring back the need of traveling merchants xD
But I don't think anyone likes that idea.
Hell yes. Restrict fast travel and give us real regional resources (ie different parts of the world have different foragables, crop and tree affinities, ores etc.), and traveling merchant will be a needed profession.
Potjeh wrote:Charterstones are a bigger problem than roads, though.
Maybe they could stay if you could only travel from within the borders of the kingdom or something like that.
Potjeh wrote:Charterstones are a bigger problem than roads, though. Maybe they could stay if you could only travel from within the borders of the kingdom or something like that.
Granger wrote:Shall we split the road discussion into another topic?
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