I would like to see something like chemistry station, just like the herbalist table, with the diffirence of making some simple outcomes:
1 Fertilizers, which would increase the growth speed for plants by some small amount
2 Decoys for wildlife (as it would increase the spawn rate of certain animals in the area)
3 Medicines, as it would allow to create new salvos in the game
4 Potions for short time buffs (simple as that)
5 Transmuting materials into other ones ( this might fo too far but i thought of producing gum,preservatives for increased food bonuses etc..)
Let me know guys if this fits this game, or if you like the general idea behind that.