Now for my idea, what if there were raid boss level trolls that occurred, I dunno, weekly or bi-monthly. These trolls could be huge, maybe wander the land, maybe require a huge sacrifice of meat to lure them. But the idea is that they would take a large group to fight. Now, instead of just having it's stats cranked so high it dumpsters everyone in one hit (w8 apocalypse troll) make it so it has to be tanked by multiple people.
I have several ideas for accomplishing this:
- 1. Add a new ability called shield bash - It does high threat to a creature increasing the likelihood of it attacking you. Similar to a taunt in many MMOs. This would help the fighters rotate out who is taking damage. It also encourages the players with higher stats to be the ones tanking the troll, instead of dps racing it with a b12.
- 2. The boss should have a semi-capped attack speed vs. opponents. This is to stop it from instantly dumpstering someone sub-1000 stats, but also make it so that the higher stats still matter.
- 3. Similar to semi-capped speed, openings should be along the same line. It shouldn't be able to completely open a reasonable fighter in 1 strike, but it should definitely be able to force them to have to rotate who is taking the damage to have a chance to lower openings (note: the amount of chip damage it deals through minimal openings would act as a soft-cap timer for how long the fight can last). Also, should probably have a cap of how high his openings can get, either that or an effect that drains them faster passively.
- 4. Adding in occasional AoE affects, such as storm of swords or full-circle-esque attacks would also force the other fighters to manage their defenses and could be used to prevent zerging bosses with new spawns to chip openings.
- 5. Also, with the removal of perma-death, it would give fighters a reason to risk fighting these beasts without having to worry about 1 blunder costing them their character. The crippling wounds they'll receive will be enough to keep them down and out for some time if they fail.
Now, this is only a sample idea, there are many other ways you could take this. Feature this: knarrs full of warriors fighting a sea monster, summoning an eldritch tentacle abomination at the Ring of Brodgar, fighting King Slime in the deepest tunnels of the earth.
Here's an old related thread, didn't figure it was worth the necro for my topic.
Boss Animals & etc
New credo: Monster Slayer