by Fierce_Deity » Wed Oct 04, 2017 8:40 pm
I like the idea of multiple ways to send a players soul to rest. Could even have a set of ideologies or something of the like that affects your inheritance depending on the way you were put to rest. Let me clear that up. Lets say theres a sefarers ideology that boost knar quality, swimming, and maybe something else, kind of like a credo. However you can only have one ideology at a time, and it would take time to swap. Sort of like the belief system but slimmed down. Anyways a ideology like seafaring could lend 5% more inheritance when a hearthling's body is placed in a small sailboat and set on fire. There could be the burning boat method, a pyre, a simple grave, crypts.
Can't bother thinking up other potential ideology names, might be better just to call them beliefs too.