I personally have enjoyed the Slimes beneath the ground, and the danger they present. Only problem is they are bit.....boring.
What I suggest is a new set of slimes, each with a different color pallet and behavior patterns. As well as different stats for Meat-In-Jelly and any other recipe that ends up with Gel as an ingredient.
A few Examples:
Red Slimes: Fights in groups, but doesn't aggro. Attacking one is attacking all
Light Blue Slimes: Passive slime, won't aggro or link. Gets stronger as its HP gets lower.
Yellow Slimes: Instead of spawning a group of slimes, One Big slime is spawned. As you cut through its Hp it starts to split into smaller HP targets, with less attack.
Dark Blue: Spawns around water, Always aggros and Links.
Black Slimes: Aggressive when in the dark, however they run if they see a torch, lit mining helm, or fire.
I'd also like to suggest a few new recipes to go along with it.
Gelatto:
3 Snow
3 Gel
3 Nuts or Berries
Nut Butter(Quern):
1 Jar
4 Nuts
1 Rendered Fat or Butter
Jelly(Boiling Cauldron):
1 Jar
1 Gel
3 Berries
Edit:
Nutbutter and Jelly Sandwich:
1 Bread
.01L Jelly
.01L Nutbutter
I admit I don't know what stats are really needed in the food chain, I just thought more food and things to craft with the Gel would be fun. Along with more dangers in the underground.
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KaiMolan
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DreadDawson
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maze
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Re: Slimes: Taste the Rainbow.
Slimes are poisones and toxic....how do you think they do damage to you...
*awaiting slime burn wound*
*awaiting slime burn wound*
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game ideas
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jordancoles
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Re: Slimes: Taste the Rainbow.

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ricky
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Re: Slimes: Taste the Rainbow.
Literally the first thing I thought of when I read the slime update.jordancoles wrote:
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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azrid
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Sprinkle
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Re: Slimes: Taste the Rainbow.
I really like this idea, it would make caves more interesting.KaiMolan wrote:What I suggest is a new set of slimes, each with a different color pallet and behavior patterns. As well as different stats for Meat-In-Jelly and any other recipe that ends up with Gel as an ingredient.
Red Slimes: Fights in groups, but doesn't aggro. Attacking one is attacking all
Light Blue Slimes: Passive slime, won't aggro or link. Gets stronger as its HP gets lower.
Yellow Slimes: Instead of spawning a group of slimes, One Big slime is spawned. As you cut through its Hp it starts to split into smaller HP targets, with less attack.
Dark Blue: Spawns around water, Always aggros and Links.
Black Slimes: Aggressive when in the dark, however they run if they see a torch, lit mining helm, or fire.
Extremely popular.
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The_Lich_King
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Re: Slimes: Taste the Rainbow.
+1
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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LadyGoo
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Re: Slimes: Taste the Rainbow.
IMHO, slimes should be something like the Foboo fish. Like... if you got high level of cooking, it won't poison you. But if you won't... your hearthling may die.
+ good use for the cooking skill
+ fun to trade

+ good use for the cooking skill
+ fun to trade

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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
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KaiMolan
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Re: Slimes: Taste the Rainbow.
While I like the idea in and of itself, I don't know if this is the correct place to implement. First how would we cut away the poison in mostly liquid material? Well first you'd probably boil or cook out and separate all its toxins, not cut it away. So not really cooking skill beyond knowing how to boil.LadyGoo wrote:IMHO, slimes should be something like the Foboo fish. Like... if you got high level of cooking, it won't poison you. But if you won't... your hearthling may die.
+ good use for the cooking skill
+ fun to trade![]()
However I would love to see unique fish in the caves, and a Chef's Table item added in which they could go and cut away the poison from these Cave Fish. Have the possible results of: Cleaned Fish, Maybe Cleaned Fish, Bad Fish.
Bad Fish, and Maybe Cleaned Fish can be rehacked at, but will result in a lower Q filet. Though I do hope they would have "+2" FEPs, making fishing useful again.

