Suggestions :)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Suggestions :)

Postby Sprinkle » Thu Oct 05, 2017 3:17 am

Some suggestions from while I've been playing:
  • Create a combat tutorial in the character creation room.
  • Add a different wall style type between fence and palisade, it's a large jump between the two.
  • Add some better in game explanations of crimes and the consequences of them, as well as nidbanes, because as it is I don't even understand what a nidbane could do to my character besides attack and kill it, nor do I understand if other players can kill me or not. Do I need to have the rage skill for people to be able to kill me? I know that anyone can attack me, but can they kill me if I don't have rage?
  • We need something to move very large amounts of cargo across the land better than a wagon, wagon does the job near the start but once you are playing a few weeks nonstop, not even the wagon holds enough for land travel.
  • Add lava to the underground randomly, it would be interesting to have some impassable tiles(lava) in the game, and for asthetic reasons.
  • An indoor container with more storage space than cupboards, because not only do cupboards not hold enough after a few weeks of playing, but it's a bit boring entering any building and just seeing tons of cupboards everywhere. Perhaps make the larger container, unmoveable, if need be.
  • Remove the buff when multiple characters eat at a bonfire. Anything that can gain you such an advantage like that with alternate characters should be removed.
  • Add some sort of random mineholes that you can find while mining out the lowest level 5 of the caves, and these mineholes not only can be built within(like those little newb hovels/caves but much more space) and tiles can't be mined out within them, but contain some sort of treasures/creatures that you can't find elsewhere.
  • We need more ways to communicate with people in the game that we don't know, often times many people are running away from eachother, if there is some sort of intuitive global chat that fit into the game somehow or other such thing it would be beneficial.
  • It was not intuitive enough how to get friends to spawn in your location, it took over a week of playing to figure out that you can build a Wilderness Beacon that lets someone enter a password to spawn there in the character creation room, because I had not learned all the materials for it(clay), I never saw it in the list of buildable objects, perhaps remove clay as a needed material for it.
  • Mine Tracks, Minecarts, Trains, for transporting players, goods and ores, hopefully it makes sense to have them in the game, and would be a faster way of land travel and transporting more goods than a wagon.
  • Dragons, it would be fun to have an end game boss stronger than everything else that is currently in the game.
  • Make another way to get hornblende boulders for Quarryman Credo besides building a house on top of a hornblende vein or getting lucky with hacking at tall stone.
  • Make characters stay within the world even when players log out(but make them unable to be hurt or moved), people shouldn't be able to horde their most precious items on alts that are logged out, doesn't that defeat the purpose of the game? There are so many quirks that can be done simply by using alts to gain an advantage.
  • Make a way to claim abandoned Knarr Ships that you lack the key to.
  • Allow us to enter and exit Caves while on horseback or with carts or wagons.
  • Allow us to lock wagons and knarrs so that people have to have the theft skill and leave a theft scent if they take something out of them.
  • Allow up to four horses to pull a wagon, with each horse increasing the speed of the wagon.
  • Add a new permission on claims to allow people to place stockpiles without allowing other types of vandalism.
  • Allow us to terraform cliffs next to clay beds, I've tried everything I can think of to try and remove the cliff next to one and I haven't been able to..
  • Add a way to pave under objects so you don't have to destroy them just to pave under them.
  • More cupboard colors/designs.
  • Visual Labels for Demijohns.
  • Make it so that horses don't become unhitched to wagons when opening saddlebags.
  • A way to change locks on gates that are on our claims(Even if we weren't the one's that put the key on them initially.)
  • An easier way to destroy palisades & brick walls that are on our own claims.
  • Make it so that cave ins don't happen if you destroy a mine support and there's another support within that supports radius.
  • Ability to check quality level of food in troughs, hutches and coops.
  • A legitimate way to move a claimstake without destroying the claim.
  • Add a way to resize a claim.
  • Allow open gates to be destroyed by wrecking balls with cascading damage.
  • Make it so we don't get stuck on objects(most notably stockpiles) whilst digging a survey.
  • Allow dragonflies to spawn on claimed swampland.
  • Make a way to dig faster, as even with lots of waterskins, food and a nearly ql400 metal shovel it's still extremely slow. Maybe a credo that lets you dig double the amount of dirt and move two times faster while digging, and drains x2 less stamina?
  • Allow the creation of playermade cliffs & mountains(with spawning snow at the peak when the mountain is tall enough.)
  • Stop the random slime spawning when mining, they are quite annoying..
  • Allow us to put empty buckets, matches and flint and steel on belts.
Last edited by Sprinkle on Fri Aug 26, 2022 6:24 pm, edited 76 times in total.
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Re: Suggestions :)

Postby DreadDawson » Thu Oct 05, 2017 3:23 am

Try not to make grab bag posts like this, hard to focus on any point of it with 20 different things to talk about.
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Re: Suggestions :)

Postby Sprinkle » Thu Oct 05, 2017 3:25 am

DreadDawson wrote:Try not to make grab bag posts like this, hard to focus on any point of it with 20 different things to talk about.

Should I make them all separate topics or?
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Re: Suggestions :)

Postby DreadDawson » Thu Oct 05, 2017 3:26 am

Sprinkle wrote:
DreadDawson wrote:Try not to make grab bag posts like this, hard to focus on any point of it with 20 different things to talk about.

Should I make them all separate topics or?


Only those that don't already have associated topics. A few of these do, just by a glance.
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Re: Suggestions :)

Postby Sprinkle » Thu Oct 05, 2017 3:30 am

DreadDawson wrote:
Sprinkle wrote:
DreadDawson wrote:Try not to make grab bag posts like this, hard to focus on any point of it with 20 different things to talk about.

Should I make them all separate topics or?


Only those that don't already have associated topics. A few of these do, just by a glance.

Alright, I will try to do so when I get a chance.
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