QoL: Wardrobers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

QoL: Wardrobers

Postby LadyGoo » Thu Oct 05, 2017 2:34 pm

It would be nice if your sewing, charisma, lore - whatever skills could affect the clothing buffs: a wardrober could equip you with the armour and etc. with additional buffs that would last permanently or temporarily (until you will remove the clothes or log out).
Pros:
- motivation to work on the peaceful skills infinitely;
- the wardrobing service could become a trading asset.
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Re: QoL: Wardrobers

Postby azrid » Thu Oct 05, 2017 2:41 pm

we got plenty of raw stat buffs already
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Re: QoL: Wardrobers

Postby LadyGoo » Thu Oct 05, 2017 2:47 pm

But 0 use for 1000 lore or whatever, while unarmed-melee, stealth-explor are always in demand.
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Re: QoL: Wardrobers

Postby Potjeh » Thu Oct 05, 2017 3:43 pm

Sounds like it'd be super tedious in practice.
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Re: QoL: Wardrobers

Postby Granger » Thu Oct 05, 2017 3:47 pm

Sounds like it would be a mechanic that is broken in similar ways as bonfires are.
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Re: QoL: Wardrobers

Postby maze » Thu Oct 05, 2017 4:03 pm

Granger wrote:Sounds like it would be a mechanic that is broken in similar ways as bonfires are.


agreed
it would be very likely to create alts to feed this trade.
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Re: QoL: Wardrobers

Postby LadyGoo » Thu Oct 05, 2017 4:59 pm

Granger wrote:Sounds like it would be a mechanic that is broken in similar ways as bonfires are.


Really? What if it would grant you the peaceful buffs? Crafting speed, harvesting speed, mining speed, charisma buff and etc.?
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Re: QoL: Wardrobers

Postby JohnnyFiveAces » Thu Oct 05, 2017 5:54 pm

Is this really necessary though? I mean, does anyone actually want to raise lore to 1000?
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Re: QoL: Wardrobers

Postby LadyGoo » Thu Oct 05, 2017 6:11 pm

JohnnyFiveAces wrote:Is this really necessary though? I mean, does anyone actually want to raise lore to 1000?

Yea. Several reasons:
- A lot of people quit because they reach the technical maximum of the in-game stuff quality. What is the point to farm day by day, if you aren't one of the PvP guys and have reached your efficiency maximum in sewing, lore, masonry and etc.? I have been even given accounts and villages by the guys who have decided to quit because they had reached their stats caps/saw my villagers quitting because there is nothing else to do and no meaning to their actions.
- Same reason as for the PvP, there is a need for the item sinks and trades, need for keeping the industry. At some point, you do not need to produce any food/ more curios/guilded clothing except for the ones dedicated for the PvP stats.
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Re: QoL: Wardrobers

Postby Granger » Thu Oct 05, 2017 6:15 pm

LadyGoo wrote:
Granger wrote:Sounds like it would be a mechanic that is broken in similar ways as bonfires are.


Really? What if it would grant you the peaceful buffs? Crafting speed, harvesting speed, mining speed, charisma buff and etc.?

Just another scissor to open between factions and the rest, no thanks.
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