Druid and Artificer Abilities.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Druid and Artificer Abilities.

Postby The_Lich_King » Fri Oct 06, 2017 1:20 am

So I thought to myself, "Druids would basically be the polar opposites of each other so it would make sense if they had abilities to counter each other" So what i propose is that once someone has the Druid or Deep Artifice skill then they would get new magic abilities. The druid would have abilities that would help them counter industrial development like and ability that makes it so nothing can be built in a certain area for a day or make it so a cave wall can't be mined for a day.... so on and so forth and the Artificer would get counter nature abilities such as one that would kill all plants in a certain area for a day or make it so none can grow. I also would like it if it were impossible for druids or artificers to live near each other. So like if there is a hearthfire with a hearthling that has learned deep artifice then no hearthling can learn druidic rite if their hearth is within 10 grids of the artificers hearth... or something to that effect. This way it will encourage tension and non peaceful co-existence between industrialists and Naturalists.
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