loftar wrote:Haha, I was thinking the exact same thing the whole time while implementing gems, but for now I'd prefer the process to be irreversible. Will reconsider again in the future after evaluating how gems work in practice.
they just have similar size gradation pattern and some look just like in Diablo and it feels very nostalgic. Would be nice if it was implemented

maybe there should be something like 10 worse gems could be crafted into one better size + it should be hardcaped by the lowest q gem so it doesn't give too much advantage. But still that would make smaller gems be useful and valuble