by Shadow7168 » Sun Sep 23, 2018 5:38 pm
Well, most of what I want's been said already, but it can't hurt to say it again.
The most important thing for a fresh world methinks is balance. Retaining players will be a lot easier if they feel like they have a fighting chance against people who play competitively, and said people will actually have a challenge to look forward to rather than just stomping everyone a few months in. So:
1: Combat stat cap. Pretty self explanatory, should be an achievement to reach but still possible for the majority of players.
2: Rather than raw stat increases, more weapon/skill variety. Things like gilding and more advanced forging techniques for weapons, combat specific credos. Maybe give combat related bonuses to non-combat credos as well, for example oak stance from lumberjack or combat meditation from mystic.
2a: fix ranged combat! It's as easy as making it possible to hit a moving target. Melee should still be king but it would be nice to have a bit of variety. Make shields block arrows maybe, and buff 2 handed weapons?
3: Curios should give a small amount of bonus LP each time XP is gained. Some people might argue this puts more casual players at an advantage, but it would also deter people from having too many alts.
4: Redone siege system. Something like after a claim shield reaches a certain % of damage, it becomes reinforced for 24 hours protecting both the claim and any siege equipment from further damage. There should be a local resource you can feed to claims to boost this reinforced timer a limited number of times, and realm buffs that extend it as well. This should also lock down any lootable stuff from being taken/destroyed and maybe apply redhanded/outlaw debuff to all parties involved. Also winning a siege shouldn't totally destroy the claim, but allow a certain amount of looting/destruction before the claim goes back up and the reinforcement process has to be repeated. Sieges should be punishing but provide a chance for even casual players to perhaps gather some friends and fight it off, and give the attackers actually gain something if they manage to win.
5: Said plenty of times already, but regional crops/foragables/resources. Things like pepper/grapes only growing in certain corners of the world, one part of the world having extremely high quality tin but no copper, and vice versa. Hell, maybe have a nerfed version of salt that you can only mine (rarely) in certain areas.
6: Remove most forms of instant teleportation, make it so you have to walk along roads physically, but automatically. Maybe allow your character speed to be 1 higher for no stamina drain, so run on forest tiles, sprint on grassland/dirt and hell, maybe 1 above that for paved roads. Also a new gui that allows you to travel to any 1 point in the road network, so smaller hermits could link up to and use larger road networks without making their own to cut down on cancerous road sign spam. No teleportation would make regional markets and inns/waystations more viable, make wagons a useful tool for bulk trade and potentially allow for people to become full-time merchants, traveling from various regional markets to trade in exotic wares.
That's just my list anyways.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.